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Tale Weaver's Vampire: The Masquerade Game Board

I'm going to fast forward to the bus taking you to the police station. If you don't all want to go there then you can split up. You can role play any events you want on the bus and beforehand.

The bus pulls up to the curb and you can see the police station outside. It looks very stereotypical with round lamps outside that say "Police" on them. Clover remembers how the city prides itself in "authentic" looking buildings that quite frankly, are rather lame.

Tell me who is going in and who isn't if there is anyone who isn't.
I'll get on da bus :D
 

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The Police Station

I'm going to fast forward to the bus taking you to the police station. If you don't all want to go there then you can split up. You can role play any events you want on the bus and beforehand.

The bus pulls up to the curb and you can see the police station outside. It looks very stereotypical with round lamps outside that say "Police" on them. Clover remembers how the city prides itself in "authentic" looking buildings that quite frankly, are rather lame.

Tell me who is going in and who isn't if there is anyone who isn't.

Since you are all going on the bus I'll assume you're all entering the police station as well.

You enter through the double doors and enter a reception office of sorts. The room has chairs scattered around coffee tables and a large desk occupies the back of the room. The desk blocks a doorway that leads to the rest of the station. A woman sits behind the desk obviously playing the role of receptionist. "Can I help you?" she says as she sees the group enter.
 

On the Bus

This is a slight back-track to Koln's question

Clover blushed, thinking about her family and her upbringing, 'I'm not sure I want to tell them. It's nothing like either of their stories. It's not like I've ever suffered any sort of hardship, per se.'
Lucky for her, the bus pulled up to take them uptown. Momentarily distracted, the three of them shuffled inside and Clover paid their fares. Then, as per what seemed to be becoming custom, they took a seat at the back of the bus for the ride that would take them to the police station.
For a moment, Clover breathed easily, thinking that she was off the hook. But then, Koln persisted and she felt herself fluster uncomfortably.
Clover felt their eyes on her, and she managed to mumble, "Yes, I was raised Catholic."
Then, she found strength to raise her voice, "I was born and raised in New York City. I'm an only child. My parents both come from very strict Catholic backgrounds, so I was raised the same way. I went to an all-girls Catholic school all my life. So... here I am." She finished lamely.
She wasn't too comfortable going further. Maybe she was just embarrassed.
'They don't need to know that my father own a bank that keeps two thirds of the diocese of New York's money under lock and key, right? And that little detail about being heiress to a multi-million dollar fortune? No. Not important at all. Embarrassing, actually. Compared to what these two have gone through.'
She flushed, again ashamed that twice now she had been so willing to end her life.
 

You enter through the double doors and enter a reception office of sorts. The room has chairs scattered around coffee tables and a large desk occupies the back of the room. The desk blocks a doorway that leads to the rest of the station. A woman sits behind the desk obviously playing the role of receptionist. "Can I help you?" she says as she sees the group enter.

It was kind of dumb to have all of us just stroll into the station, lol


The looks on Ruby and Koln's faces told Clover that they--for some reason--hadn't been expecting anyone to be inside the station and keeping watch over it. Not to mention they looked really awkward standing there in their less-than-normal garb.
'Ooh! I have an idea!'
Taking charge of the situation, Clover walked up to the desk, speaking sweetly, "Yes, ma'am. My name is Angelica Edwards. I'm a member of the campus ministry for the University of Colorado. Professor Jones sent us because he said that there was a little girl here who lost her mother last night? He asked me and my roommate Ruby as well as our campus minister, Father Koln, to come and say a prayer with her. However, Professor Jones called us a little while ago while we were on our way over here to say that she'd gone missing! So we were hoping that we might still be able to visit the last place she was in order to pray for her safe return."
 

Denver Police Station


It was kind of dumb to have all of us just stroll into the station, lol


The looks on Ruby and Koln's faces told Clover that they--for some reason--hadn't been expecting anyone to be inside the station and keeping watch over it. Not to mention they looked really awkward standing there in their less-than-normal garb.
'Ooh! I have an idea!'
Taking charge of the situation, Clover walked up to the desk, speaking sweetly, "Yes, ma'am. My name is Angelica Edwards. I'm a member of the campus ministry for the University of Colorado. Professor Jones sent us because he said that there was a little girl here who lost her mother last night? He asked me and my roommate Ruby as well as our campus minister, Father Koln, to come and say a prayer with her. However, Professor Jones called us a little while ago while we were on our way over here to say that she'd gone missing! So we were hoping that we might still be able to visit the last place she was in order to pray for her safe return."

The woman behind the desk smiles at you. She is wearing what looks like a regular police officer's uniform except that it is gray instead of blue. Her badge says "Dispatcher" on it and below that is a name tag with the name Sue engraved on it. "The Professor came by a little while ago, he didn't mention that he was sending anyone." she says. She looks over Clover's shoulder at Koln and noticing his dress says "No matter, we can let you and Father Koln come in to say a prayer. We have a search party out looking for Suzy. I pray they find her safe. I'll take you over to the room where we were holding her." Sue gets up from her desk and leads you through the door into a hallway lined with rooms.

As she leads you down the hall you see an officer escorting a ragged man with handcuffs to what looks like the booking area. As you pass by the rooms you notice that most of them are dark and some are lit only by a single light. Sue stops at a door at the end and says "This is the room we were holding her in. It's strange, there aren't any exits to this room other than this door and our cameras didn't see anyone going in or out. I'll stand outside here while you say your prayers."

With that she opens the door revealing a rather plain room with nothing in it but a shabby table with a chair on either end. A desk light sits in the center illuminating the center of the room. Aside from a mirror against the back wall the walls and the ceiling look solid enough making you wonder how anybody could escape from here unnoticed, let alone a child.

Sue closes the door behind you leaving you privacy within the room.

If you want to search the room you have to say so and do a "search" check adding the modifier located under "skills".
 

The woman behind the desk smiles at you. She is wearing what looks like a regular police officer's uniform except that it is gray instead of blue. Her badge says "Dispatcher" on it and below that is a name tag with the name Sue engraved on it. "The Professor came by a little while ago, he didn't mention that he was sending anyone." she says. She looks over Clover's shoulder at Koln and noticing his dress says "No matter, we can let you and Father Koln come in to say a prayer. We have a search party out looking for Suzy. I pray they find her safe. I'll take you over to the room where we were holding her." Sue gets up from her desk and leads you through the door into a hallway lined with rooms.

As she leads you down the hall you see an officer escorting a ragged man with handcuffs to what looks like the booking area. As you pass by the rooms you notice that most of them are dark and some are lit only by a single light. Sue stops at a door at the end and says "This is the room we were holding her in. It's strange, there aren't any exits to this room other than this door and our cameras didn't see anyone going in or out. I'll stand outside here while you say your prayers."

With that she opens the door revealing a rather plain room with nothing in it but a shabby table with a chair on either end. A desk light sits in the center illuminating the center of the room. Aside from a mirror against the back wall the walls and the ceiling look solid enough making you wonder how anybody could escape from here unnoticed, let alone a child.

Sue closes the door behind you leaving you privacy within the room.

If you want to search the room you have to say so and do a "search" check adding the modifier located under "skills".

Koln scratches his chin, looking around at the cell. "How could a childe escape from this cell unnoticed... must have had help I think... or was taken. That might be it..." Koln genuflects in the center of the room, making the sign of the cross over himself, strangely noticibly wincing as if in pain as he does. He thinks for a moment about saying a prayer, but the mere thought of the words makes his head sore, so he decided against it... After closing his eyes for a moment, he opens them and searches...

1d20+2[7,2] = (9)
Roll Lookup

"Hm... I'm not seeing anything out of the ordinary as of yet. How about you Clover?" Koln says as he slowly stands again.
 

Clover watched Koln cross to the center of the room and kneel, making the sign of the cross. She watched as his faced became stony, as though the action pained him. But she didn't speak or ask what was wrong. He stood and looked around, searching for something. He spoke, "Hm... I'm not seeing anything out of the ordinary as of yet. How about you Clover?" Koln says as he slowly stands again.
Carefully, she glanced around the room, looking for some clue as to why Suzie had gone missing. And how? This was a fairly well-protected room. Very private. And only one entrance. What had gone wrong?

1d20+9 → [17,9] = (26)
Searching for clues!
 

Clover watched Koln cross to the center of the room and kneel, making the sign of the cross. She watched as his faced became stony, as though the action pained him. But she didn't speak or ask what was wrong. He stood and looked around, searching for something. He spoke, "Hm... I'm not seeing anything out of the ordinary as of yet. How about you Clover?" Koln says as he slowly stands again.
Carefully, she glanced around the room, looking for some clue as to why Suzie had gone missing. And how? This was a fairly well-protected room. Very private. And only one entrance. What had gone wrong?

1d20+9 → [17,9] = (26)
Searching for clues!
Ruby looked inside the confined room. It feels really congested as if one was trapped in a cage with blaring lights. She could understand why the little girl could be overwhelmed by such a place. So cold and unfeeling. She looked at Koln and Clover searching all over the place so she tried herself as well before using her own trump card.

Ruby uses discipline "Eyes of the Beast"

1d20+2 → [14,2] = (16)
Search for clues
Roll Lookup
 
Last edited:

Ruby looked inside the confined room. It feels really congested as if one was trapped in a cage with blaring lights. She could understand why the little girl could be overwhelmed by such a place. So cold and unfeeling. She looked at Koln and Clover searching all over the place so she tried herself as well before using her own trump card.

Ruby uses discipline "Eyes of the Beast"

1d20+2 → [14,2] = (16)
Search for clues
Roll Lookup

I really need to change the description for Eyes of the Beast in my discipline book. Apparently they changed that discipline completely in the newer edition.

Ruby's eyes seem to glow red in the darkness as you all search the room. Socrates jumps out of Kolns pocket and starts walking around the room sniffing as he goes.

Ruby
[sblock]
Although the Beast allows you to see clearly even in the darkest corners of the room, the only thing you notice are that there seem to be a lot of footprints on the floor of this room.
[/sblock]

Koln
[sblock]
You don't notice anything out of place here.... Socrates keeps saying "Cheese! Cheese, where is the cheese!" though as if compulsively searching for food.
[/sblock]

Clover
[sblock]
While searching the room you notice that there are more footprints in this room than you would expect, maybe it's just the high amount of traffic that this room gets. You also notice that the mirror at the back of the room is not actually a mirror at all but a reflective window concealing a room behind it. Some of the footprints seem to be leading away from this wall.
[/sblock]
 

Into the Woods

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