Ahzad
Explorer
I use "opt in" gaming. To the extent that there will be railroading, it is disclosed before the game begins. If you don't like the plot line planned, don't play.
So essentially I railroad like a demon, but changing player expectations it stops railroading from being a problem.
This is pretty similar to what I do. I let them know up front that there will be railroading and if they don't like they are welcome to play elsewhere. I never really used to do this, but I've found as we've gotten older and other responsibilities have come up gaming gets harder and harder for us to do with the frequency we had years ago. Take my current group we shoot for 2 regular monthly games, more if we can manage, but at least 2 per month and sometimes depending on schedules we can't hit that target at times. In those sessions we get about 4-6 hours of playing time, so there's not a ton of time to wander around exploring stray threads in the story that may or may not lead anywhere. The group has come to expect that if they put some story threads in their background that I'll pick up on some of those and weave those in, but I'm usually pretty good about letting them know where the important bits of the main story are so we can keep things moving along, without coming across as heavy-handed railroading. The only grousing comes at the end of the game from me and one or two other players who miss the days of 8-12 hour gaming sessions once or twice a week of our youth when we had the time to really get out and explore the world we were creating. Damn you grown up real life!!!
