Frostmarrow
First Post
I think there should be a 'skill zone' rather than a challenge. In a skill zone things work pretty much as a skill challenge only there is no predefined goal. Instead the goal is derived from the aim of the skills used by the players. When you win or lose you exit the zone but something is now different.
If you try to intimidate the duke you imply that you want the duke to submit to your will (perfectly alright in my book). So the duke's court is the zone, and the stuff you try there could lead to several victorious exits as well as loser exits.
Just because the adventure author thinks it's a good idea that winning the duke over and be levied troops, doesn't necessarily mean the players will think of it as a victory. Maybe they don't want any troops. Maybe they just want carte blanche to solve the invasion problem as they see fit. And maybe the players only realise what they truly want through the course of the negotiation.
If you try to intimidate the duke you imply that you want the duke to submit to your will (perfectly alright in my book). So the duke's court is the zone, and the stuff you try there could lead to several victorious exits as well as loser exits.
Just because the adventure author thinks it's a good idea that winning the duke over and be levied troops, doesn't necessarily mean the players will think of it as a victory. Maybe they don't want any troops. Maybe they just want carte blanche to solve the invasion problem as they see fit. And maybe the players only realise what they truly want through the course of the negotiation.
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