So is rolling a d20 and adding numbers to it.
Who said they weren't? Although you could argue it as rolling a D20 and subtracting, depending on edition and calculation method.

So is rolling a d20 and adding numbers to it.
Andor wasn't telling anyone they shouldn't be playing anything. He was pointing out a basic, core concept in the game. If you like table top skirmish combat as your primary enjoyment then there are a number of better games. D&D Miniatures was a better option. There's nothing wrong with wanting your character to be decent and whupping up on some baddies, nobody is saying there is. BUt if your emphasis is on tabletop skirmish combat, then there's one example of a more efficient option.
Its not neccesarily a player issue though, it can equally be a character one. If I'm playing Wacky McNutjob then I'll love to get a Rod of Wonder. If I'm playing Sgt Grimm, then I'm going to dump that unreliable junk as fast as possible and go for the +1 thats going to help me live through the next day.
The magic and wonder doesn't have to be in items - places, NPCs, plots can all provide that without needing random magic items. See how many threads there are about people playing low-magic campaigns or asking how to hack the game to make them work.
On top of that , while the random powers can be fun, they can also be very damaging to a campaign - theres plently of stories out there about how a Deck of Many Things derailed or destroyed a game.
So you have to like interesting magic items with a fantastic backstory now? Poor fellows that just wanted a +2 sword, but play interesting characters.
I think another area ripe for interesting effects could be the rituals section. If you want a weird power that the PCs can use but that isn't a weapon or the like, why not make it a ritual scroll?
Sorry, I obviously wasn't clear enough. i am not telling my players to react. But you know how there are encounter setups that give players no choice? For example, if the PCs are clearly unable to handle the Trolls, i cannot set up an ambush where the PCs are attacked without warning and without a way to flee. That's gamemastering 101.
However, if the Trolls are a balanced encounter, then such an ambush can be set up.
Just there's anyone still lingering under a misconception, let's go straight to the horse's mouth:Andor wasn't telling anyone they shouldn't be playing anything.
Well, Andor, that's your two cents. Now remind yourself that you're just one of a legion of nonentities posting in these forums, and attaching an overinflated sense of worth to your words doesn't do much to elevate you from the pack.To quote a recent Girl Genius "Any sufficiently analyzed magic is indistinguishable from science."
If there is no wonder, and no mystery it isn't magic, it's science with newts and circles instead of cogs and circuits. If I want to play with science I don't need an RPG, I have a garage and a soldering iron.
If you don't want magic in your game, you shouldn't be playing a fantasy RPG. Period. Play a SF game, play a modern day game, play a historical game, play an alternate historical game where you explore the ramifications of a chinese expedition introducing horses and gunpowder to south america before the spainiards arrive.
Do not however whine that a fantasy game has magic in it, because that is the whole freaking point!
For some, you'd be right. For others, not so much. Others may like D&D for the one thing that really makes it stand out from other tabletop RPG's: its shameless focus on loot. A lot of folks like D&D because loot emphasizes a nice clear-cut set of incentives and rewards.If you like table top skirmish combat as your primary enjoyment then there are a number of better games. D&D Miniatures was a better option. There's nothing wrong with wanting your character to be decent and whupping up on some baddies, nobody is saying there is. BUt if your emphasis is on tabletop skirmish combat, then there's one example of a more efficient option.
So if you have a system/setting where wizards have developed magic into a science, then that game cannot be fantasy? Why is magic the only source of mystery?If there is no wonder, and no mystery it isn't magic, it's science with newts and circles instead of cogs and circuits. If I want to play with science I don't need an RPG, I have a garage and a soldering iron.
So in the actual game, how do you run #2?Example One: You're a US Marshal.
Example Two: You're a US Marshal.
So if you have a system/setting where wizards have developed magic into a science, then that game cannot be fantasy? Why is magic the only source of mystery?
No one is arguing they don't want magic in their game at all, that's a strawman. The discussion originated with a "sense of wonder" type of argument, nothing to do with the presence or lack of working magic.
dictionary.com said:[sblock]fan⋅ta⋅sy /ˈfæntəsi, -zi/ Show Spelled Pronunciation [fan-tuh-see, -zee] Show IPA Pronunciation
noun, plural -sies, verb, -sied, -sy⋅ing.
–noun 1. imagination, esp. when extravagant and unrestrained.
2. the forming of mental images, esp. wondrous or strange fancies; imaginative conceptualizing.
3. a mental image, esp. when unreal or fantastic; vision: a nightmare fantasy.
4. Psychology. an imagined or conjured up sequence fulfilling a psychological need; daydream.
5. a hallucination.
6. a supposition based on no solid foundation; visionary idea; illusion: dreams of Utopias and similar fantasies.
7. caprice; whim.
8. an ingenious or fanciful thought, design, or invention.
9. Also, fantasia. Literature. an imaginative or fanciful work, esp. one dealing with supernatural or unnatural events or characters: The stories of Poe are fantasies of horror.
10. Music. fantasia (def. 1).
–verb (used with object), verb (used without object) 11. to form mental images; imagine; fantasize.
12. Rare. to write or play fantasias.
Also, phantasy.
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Origin:
1275–1325; ME fantasie imaginative faculty, mental image (< AF, OF) < L phantasia < Gk phantasía an idea, notion, image, lit., a making visible; see fantastic, -y 3
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, © Random House, Inc. 2006.
Cite This Source
Language Translation for : fantasy
Spanish: fantasía, German: die Phantasie, Phantasie-…, auch Fantasy als Genre, Japanese: 空想
fan·ta·sia (fān-tā'zhə, -zhē-ə, fān'tə-zē'ə) Pronunciation Key
n. Music
A free composition structured according to the composer's fancy. Also called fantasy.
A medley of familiar themes, with variations and interludes.
[Italian, from Latin phantasia, fantasy; see fantasy.]
fan·ta·sy (fān'tə-sē, -zē) Pronunciation Key
n. pl. fan·ta·sies
The creative imagination; unrestrained fancy. See Synonyms at imagination.
Something, such as an invention, that is a creation of the fancy.
A capricious or fantastic idea; a conceit.
Fiction characterized by highly fanciful or supernatural elements.
An example of such fiction.
An imagined event or sequence of mental images, such as a daydream, usually fulfilling a wish or psychological need.
An unrealistic or improbable supposition.
Music See fantasia.
A coin issued especially by a questionable authority and not intended for use as currency.
Obsolete A hallucination.
tr.v. fan·ta·sied, fan·ta·sy·ing, fan·ta·sies
To imagine; visualize.
[Middle English fantasie, fantsy, from Old French fantasie, from Latin phantasia, from Greek phantasiā, appearance, imagination, from phantazesthai, to appear, from phantos, visible, from phainesthai, to appear; see bhā-1 in Indo-European roots.][/sblock]