1) Ray of Frost. Targets one or TWO creatures in range. (choose targets near the rogue if you got one it since a slowed creature grants combat advantage and therefore sneak attack from rogue)
Slowed creatures do not grant combat advantage.
1) Ray of Frost. Targets one or TWO creatures in range. (choose targets near the rogue if you got one it since a slowed creature grants combat advantage and therefore sneak attack from rogue)
Not to mention he bumped Charisma rather than simply take Skill Training in Diplomacy.
Also, Staff+Leather+18 Int = Scale Mail armor. Buddy's sporting Fighter-sized AC here.
Slowed does not grant CA. PHB 280.Playtest these changes:
1) Ray of Frost. Targets one or TWO creatures in range. (choose targets near the rogue if you got one it since a slowed creature grants combat advantage and therefore sneak attack from rogue)
2) Cloud of Daggers. Sustain Minor. (Allowing wizards to keep this single square as an obstacle without re-casting is a good thing. It wold be possible to have 3 up at the same time at the expense of other actions)
3) Magic Missile. Add push 1, Push 2 at paragon, push 3 at epic.
Slowed does not grant CA. PHB 280.
Playtest these changes:
1) Ray of Frost. Targets one or TWO creatures in range. (choose targets near the rogue if you got one it since a slowed creature grants combat advantage and therefore sneak attack from rogue)
That's an interesting summary.In short the whole system is balanced between roles. Everyone is able to do a base attack that use their stats and they all have something.
-Strikers have their 1D6 they add to damage.
-Healers have their heals twice per encounter as minor actions.
-Defenders have their mark with their own flavor.
No, wizard's special something is the spell book, allowing them to choose their power based on what impact they expect it to have. Druids have their flexibility a different way.
The cantrips are just handy bonuses. But you don't need class features to do your job well, if you're a power-based role like a Controller.
I disagree.But then what 'control' is can't be as easily disected into class features as Striker, Leader, and Defender can.