roguerouge
First Post
Kzach: If the player tells you that he wants to do a redemption narrative, in which the character starts as evil and slowly redeems himself, would you let him?
Two things.
First, by definition, isn't evil disruptive?
Second, I think this again comes down to a definition of evil. If your definition of evil is simply selfish behaviour, then that's something a little different from my definition.
I don't want to facilitate rape fantasies or let someone act out their murderous thoughts or fetish for torture. Those things to me are evil. Stealing from the paladin is just funny.
Hello Penelope!...D&D characters constantly and regularly kill other people and creatures, and the act of doing so provides some of the primary entertainment in the game.
In the context of D&D, killing things and taking their stuff is at the very heart of the gameplay. If you view "outright murder" as Evil (capitalized), then you must run a very social-encounter focused campaign. :/...To me evil is things like raping, outright murder, torture, etc. In my campaign setting I extend that to things that affect a person's soul. Necromancy is evil in my setting because it requires that you sacrifice a person and rip their soul from their body and use it to power an undead creature...
In the context of D&D, killing things and taking their stuff is at the very heart of the gameplay. If you view "outright murder" as Evil (capitalized), then you must run a very social-encounter focused campaign. :/
In the context of the fantasy genre generally, there are lots and lots of interesting evil (non-capitalized-- heh) characters. I would have trouble fully enjoying the genre as much without Conan, the Grey Mouser, and Elric. Even just within TSR/WOTC characters there are Earvis Cale, Riven, Artemis Entreti and all of Dark Sun. In a setting with purely "heroic" protagonists you end up with dreck like Dragonlance. Bleh. No thanks...![]()
One of my non-arguable, set in concrete rules as a DM is no evil characters.
In my experience, most people who have a "no evil PCs" policy define "evil" in a very particular way (as you do). Some rule systems, however, define evil differently. In 3.5 D&D, for example, "Evil" implies hurting, oppressing, and killing others, while "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings.I think this again comes down to a definition of evil. If your definition of evil is simply selfish behaviour, then that's something a little different from my definition.