The Necromancer's Skull (Judge - covaithe)

AHAGGGHHHH, screams the wizard as he manipulates into position (N19)!!!

He then recasts the light to center as close to the sarcophagus as possible (i.e., on the square M14 as opposed to the monster residing therein) while firing a silvery bolt of magic death at the Fiery Skeleton (R10).

Move: Vlastos L22-N22 (if doable) then N22-N19
At Will Minor: Light spell recast to M14 (ranged 5)
Standard: Magic Missile against Fiery Skeleton (R10)

OOC: Dr Garyh, if the move action is not feasible, I'll expend an action point to wind up at N19 some other way.


Magic Missile: 1d20+4+1 = 21 for 2d4+4 = 9 :D

[sblock=Stat Block]
Vlastos Human Wizard
Initiative +4
Passive Insight 17 Passive Perception 12 Senses normal
HP 24 Bloodied 12 Surge Value 6 Surges Per-Day 8
AC 14 Fortitude 13 Reflex 15 Will 15
Second Wind not used
Powers
Magic Missile
Cloud of Dagger
Thunderwave
Icy Terrain
Sleep
Ghost Sound
Light
Mage Hand
Prestigitation

[/sblock]
 
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Vlastos moves himself and his light spell closer to the action, and successfully blasts the flaming skeleton with his magic missile (no action point needed).

The remaining archer skeleton fires another shot at Trevor, but the arrow flies wild and bounces harmlessly off the chamber ceiling.

Initiative: Status
Steppyn: 27/27
Fiery Skeleton: Down 18, marked by Trevor
Trevor: 19/29, marked by Red
Red Chain Mail Skeleton: Down 7, marked by Skalisss
Blue Chain Mail Skeleton: Down 9, marked by Trevor
Skalisss: 27/27
Vlastos: 24/24
Green Bow and Sword Skeleton: Dead again
Orange Bow and Sword Skeleton: Dead again
Purple Bow and Sword Skeleton: Dead again
Yellow Bow and Sword Skeleton: Unharmed
-->Vixo: 27/28

23t2y5g.jpg


OOC: If no one objects, I'm going to ditch the light source indicators on the next map. Between two torches, a light spell, and one of the opponents being on fire, everything is extremely well lit, and the orange and yellow squares are getting crazy. :)

EDIT: Updated Trevor's HP. His surge value is 7, not 6. This gives him 2 more HP, one from the Comeback Strike, one from Lay on Hands.
 
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Move - Move (Q18, R17, R16, R15, R14)
Minor - Shifty to Q13
Standard - Deft Strike vs Red (move P12, O13)

1d20+9+2+1=21, 1d4+5+2d6+3=19
hits AC 21 for 19 damage

[sblock=Stat Block]
Vixo - Male Kobold Rogue 1
Passive Perception:16, Passive Insight:11, Senses: Normal
AC:16, Fortitude:13, Reflex:16, Will:11 -- Speed:6, Size: Small
HP: 27/28, Bloodied 14, Surge Value 7, Surges left 7/9
Action Points: 1, Second Wind: not used
Powers -
Shifty (Minor action shift 1) [Kobold Racial]
Deft Strike [Rogue 1]
Riposte Strike [Rogue 1]

King's Castle [Rogue 1]
Multiclass Fighter Power [Student of the Sword Feat]

Blinding Barrage [Rogue 1]
[/sblock]
 


Vixo lands a powerful thrust against the armored skeleton, and the creature's bones begin to crack (bloodied).

Steppyn manages to dispatch the last of the skeletal archers with his own archery skills.

The fiery skeleton hurls another ball of fire. This one finally lands on the fighter that drew his attention, striking Trevor and setting him ablaze (6 damage, and 5 ongoing fire damage, save ends).

Initiative: Status
Steppyn: 27/27
Fiery Skeleton: Down 18, marked by Trevor
-->Trevor: 13/29, marked by Red, 5 on-going fire damage (save ends)
Red Chain Mail Skeleton: Down 26, bloodied, marked by Skalisss
Blue Chain Mail Skeleton: Down 9, marked by Trevor
Skalisss: 27/27
Vlastos: 24/24
Bow and Sword Skeletons: Dead again
Vixo: 27/28

5fg2ep.jpg
 

Trevor takes a step back and a defensive stance and extenguish the fire as he tries to stay on feet.

[SBLOCK=OOC]Move: Shift to O16
Standard: Second Wind
Save: 1d20=13
I've taken 5 ongoing damage and healed 7. I'm at 15/29 and get +2 to all defence.[/SBLOCK]
 

Trevor catches his breath and smothers the flames.

The skeleton Skalisss had attacked cautiously steps out from between his reptilian foes and returns the favor, but its blade goes wide. Still, Skalisss knows he'd better pay attention to the creaking bonepile (marked by Red).

The other skeleton follows Trevor, but is likewise unable to do any more than draw his foe's attention (marked by Blue).

Initiative: Status
Steppyn: 27/27
Fiery Skeleton: Down 18
Trevor: 15/29, marked by Blue, +2 Def
Red Chain Mail Skeleton: Down 26, bloodied, marked by Skalisss
Blue Chain Mail Skeleton: Down 9
-->Skalisss: 27/27, marked by Red
Vlastos: 24/24
Bow and Sword Skeletons: Dead again
Vixo: 27/28

dtjlj.jpg
 

"Well ssstruck Vixo! Now, for the finishing blow." remarks Skalisss.

Standard Action: Paladin's Judgement on Red Skele, STR vs AC, hit or miss an Ally (Trevor) can spend a healing Surge.
1d20+8=23, 3d8+4=16
That hits for 16 points and Trevor can spend a healing surge.

Minor Action: Divine Challenge on Blue Skele. I end my turn Adjacent to him, so no issue.

[SBLOCK=Mini Stat Block]
Skalisss - Male Dragonborn Paladin 1
Passive Perception: 12, Passive Insight: 17
AC:21, Fort:17, Reflex:15, Will:17 -- Speed:5
HP 27/27, Bloodied 13, Surge Value 7, Surges left 7/11
Action Points: 0, Second Wind: not used
Powers -
Valiant Strike
Bolstering Strike

Piercing Smite USED
Paladin's Judgement USED
Dragon Breath
Lay on Hands x2 (2 USED)
Divine Challenge

Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength

[/SBLOCK]
 

OOC: Might I suggest you also take your move action to shift to P15. It would be nice for the bracket and combat advantage that will give Vixo. Also, mark the Red in that case. I can take Blue's attack
 

Aha!! Skeletal carnage for everyone. And for me? If it works once, why not a second time,..., chants the grinning mage!

Move: Vlastos N19 - O18
Standard: Magic Missile against Fiery Skeleton (R10)


Magic Missile 1d20+4+1 = 25 for 2d4+4 = 9 :D

[sblock=Stat Block]
Vlastos Human Wizard
Initiative +4
Passive Insight 17 Passive Perception 12 Senses normal
HP 24 Bloodied 12 Surge Value 6 Surges Per-Day 8
AC 14 Fortitude 13 Reflex 15 Will 15
Second Wind not used
Powers
Magic Missile
Cloud of Dagger
Thunderwave
Icy Terrain
Sleep
Ghost Sound
Light
Mage Hand
Prestigitation

[/sblock]
 
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