Steppyn moves forward and notices at the last second that the floor he was about to step on is actually a trigger plate (
trigger plates marked in blue). The drow pulls up short, but even at the slightly increased distance, his bolt sends the nearest skeletion (
green) flying apart into pieces.
The flaming skeleting moves closer to the group and hurls a ball of flame at Steppyn, but the rogue easily avoids it with his quick reflexes.
Trevor, warned by Steppyn, moves up the side steps and charges the nearmost remaining skeleton, who is also easily dispatched (
orange).
OOC: Velmont, I'll assume Trevor took a move action up the side steps, then charged, adjusting your actions given what Steppyn discovered (I'm assuming he warns the group). Still gets you where you wanted to be and avoids the plates.
The skeletons with shields and swords (blue and red) move forward to Trevor. The first (Blue) delivers a savage blow to the human (
critical!), but the second's (
Red) blade misses. Trevor know's he'll have to keep his attention on that first skeleton (
Trevor marked by Blue until the end of Blue's next turn).
Initiative: Status
Steppyn: 27/27
Fiery Skeleton: Unharmed
Trevor: 17/29, marked bly Blue
Red Chain Mail Skeleton: Unharmed
Blue Chain Mail Skeleton: Unharmed
-->Skalisss: 27/27
Vlastos: 24/24
Green Bow and Sword Skeleton: Dead again
Orange Bow and Sword Skeleton: Dead again
Purple Bow and Sword Skeleton: Unharmed
Yellow Bow and Sword Skeleton: Unharmed
Vixo: 27/28