• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Your Real Self? Or Not?

I tend to play characters that are how I want to be.

For example, my D&D characters tend to be decisive leaders, who make good choices and who carry the other characters along with them. They're effective & capable, they grasp opportunities quickly and they're never afraid to take risks for the greater good.

Now, I'm fairly sure I have some of those traits, but I get to play them much bigger in terms of the characters than I do in real life.
 

log in or register to remove this ad

To me it is a combination of playing myself and trying radically different things. I will use characters to explore different psychological aspects. What I normally do is pick 2-3 things that define the character, with these things often radically different from myself. I then otherwise act pretty much how I would. If a choice ever comes up where the things that define the character conflict with what I would do, I stick with the characters motivations and see where things go. Most times this leads to a place where I can start appreciating the effects of these other choices on life, only once has those choices lead me down roads I didn't think I would ever want to be again.
 

I tend to play characters that are how I want to be.

For example, my D&D characters tend to be decisive leaders, who make good choices and who carry the other characters along with them. They're effective & capable, they grasp opportunities quickly and they're never afraid to take risks for the greater good.

Now, I'm fairly sure I have some of those traits, but I get to play them much bigger in terms of the characters than I do in real life.

Usually true for me too. I'm risk averse in real life, but in D&D my characters can sometimes be pretty reckless. Once in a while I dream up a concept that's relatively independent of my own strengths and weaknesses. I guess it sort of depends on my mood.
 

I once played myself in a twisted version of D&D (literally).

I've played characters of both sexes. I've played smart characters and dumb characters. I've played meticulous characters and those with the attention span of a fly. I've played ambitious characters and those who lacked any sort of ambition and were satisfied to be led around. I've played evil characters (both comic book moustache-twirling evil and truly evil and vile ones...) and paragons of goodness. I've played deeply religious characters and atheists.

Either I have a multiple personality disorder or I like to explore the world from varied perspectives...
 


To even think too much about it sounds too much like some kind of really bizarre therapy session.

I just game to have fun. I suppose all of my characters have something of me in them, because after all, that's what I know best. But I don't deliberately make characters that are either like or unlike me, nor do I make characters that I would idolize or use as catharsis either one.

I just make characters I find interesting. Kinda with an authorial perspective. I'm much more the would-be novelist type of player, not the method actor, and certainly not the "D&D as group therapy" type player.

Pretty much ditto for me... with one exception.

I take some aspect of my personality crank it up to eleven and rip the knob off. It makes rp easier.
 

It's not exactly deliberate, but looking back over my past few characters, my trend has definitely been to pick one aspect of my personality and twist it hard in a PC, then take it out for a spin.
That's what I tend to do. None of my characters are just "me", but riffing off of me in some way, or sometimes even a polar opposite of me.

Recently I've been playing a couple reckless idiots. That probably has something to do with the fact that, professionally, I have to be thoughtful, cautious, and mindful of the consequences of everything I do. So in play, I deliberately mix up the pot, take ludicrous risks, and base my actions on "what would be fun" not "what would have the best results."
 



My resmblance to any RPG character I play varies from dopplegangers to polar opposites and all shades in between.

But upon further reflection, I notice one unifying theme among them all: all my characters are, to one degree or another, comic relief.

Professors, assassins, shadowrunners, vampires or warlocks: they all allow me to cut up at the table and get laughs from my friends.

Which, quite honestly, is my favorite part of gaming. Or having friends, to put a finer point on it ;)
 

Into the Woods

Remove ads

Top