Mark Chance
Boingy! Boingy!
Kronk Madaxe
Here's my initial work on a dwarf fighter. He's still under construction.
[sblock=Kronk's Class Photo]
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[sblock=Kronk Madaxe, male dwarf fighter 1]
N Medium Humanoid (dwarf)
Init +1 (+4 surprise round); Senses darkvision 60 ft., Perception +5 (+7 taste- and touch-based, and +7 vs. unusual stonework)
Language Common, Dwarven, Goblin
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AC 11 (+1 Dex), touch 11, flat-footed 10; Defensive Training
hp 19 (1 HD)
Fort +4*, Ref +1*, Will +1* (*Doesn't include +2 vs. poison, spells, and spell-like abilities)
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Speed 20 ft. (4 squares)
Melee , or
Melee (vs. orcs and goblins)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +3 (+7 when resisting bull rush or trip while standing on the ground)
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Abilities Str 14, Dex 12, Con 15, Int 14, Wis 12, Cha 8
SQ defensive training, keen senses, stonecunning, weapon familiarity
Feats Intimidating Prowess, Power Attack
Skills (Ranks) Appraise +3 (+6 with greed racial trait) (1), Intimidate +5 (1), Knowledge (dungeoneering) +6 (1), Knowledge (engineering) +6 (1), Perception +5 (1)
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Possessions: 5d6=17 x 10 = 170 gp
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Background Traits:
Looking for Work: Perception is a class skill.
Talent for Sudden Violence: You grew up in and around violence. Survival often depended on drawing first blood, or at least being the first one to get out of harm's way. Consequently, you developed quick reflexes in dangerous situations. Gain a +3 initiative bonus during a surprise round.
Racial Traits:
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stonecunning: Dwarves treat any Profession skill related to stone as a class skill. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.
Greed: Dwarves treat Appraise as a class skill when attempting to determine the price of nonmagical goods that contain precious metals and gemstones.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
Favored Class: Fighter.
[/sblock]
Here's my initial work on a dwarf fighter. He's still under construction.
[sblock=Kronk's Class Photo]

[/sblock]
[sblock=Kronk Madaxe, male dwarf fighter 1]
N Medium Humanoid (dwarf)
Init +1 (+4 surprise round); Senses darkvision 60 ft., Perception +5 (+7 taste- and touch-based, and +7 vs. unusual stonework)
Language Common, Dwarven, Goblin
-----
AC 11 (+1 Dex), touch 11, flat-footed 10; Defensive Training
hp 19 (1 HD)
Fort +4*, Ref +1*, Will +1* (*Doesn't include +2 vs. poison, spells, and spell-like abilities)
-----
Speed 20 ft. (4 squares)
Melee , or
Melee (vs. orcs and goblins)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +3 (+7 when resisting bull rush or trip while standing on the ground)
-----
Abilities Str 14, Dex 12, Con 15, Int 14, Wis 12, Cha 8
SQ defensive training, keen senses, stonecunning, weapon familiarity
Feats Intimidating Prowess, Power Attack
Skills (Ranks) Appraise +3 (+6 with greed racial trait) (1), Intimidate +5 (1), Knowledge (dungeoneering) +6 (1), Knowledge (engineering) +6 (1), Perception +5 (1)
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Possessions: 5d6=17 x 10 = 170 gp
-----
Background Traits:
Looking for Work: Perception is a class skill.
Talent for Sudden Violence: You grew up in and around violence. Survival often depended on drawing first blood, or at least being the first one to get out of harm's way. Consequently, you developed quick reflexes in dangerous situations. Gain a +3 initiative bonus during a surprise round.
Racial Traits:
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stonecunning: Dwarves treat any Profession skill related to stone as a class skill. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.
Greed: Dwarves treat Appraise as a class skill when attempting to determine the price of nonmagical goods that contain precious metals and gemstones.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
Favored Class: Fighter.
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