Preview: The Sorcerer

Fallen Seraph

First Post
Controller or Not?
Primal or Arcane?
Another Wizard Copy?

Many questions have risen in the months waiting for the Sorcerer, time to find out what are right what are wrong.

My own predictions were this:
Sorcerer: Arcane Controller (sub-group: Striker or Defender)
  • Charisma, Constitution and Dexterity
  • Uses a variety of Melee Touch, Close Burst and Close Blast spells.
  • Most Spells will have secondary effects oriented around defending the Sorcerer, or making the immediate area dangerous around the Sorcerer.
  • The secondary effect could be with each spell, or be a Class Feature, or Daily-Minor.
Controller I could also see being Defender though (if the whole podcast thing proves true).

D&D Sorcerer, Levels 1-3
 

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Arcane Striker. The sorcerer comes in two varieties: Dragon-themed or Wild-themed. Wild-themed powers have varying effects dependent on whether you roll even or odd.
 

Hmm.

The thing I don't like about these previews is that its hard to see what's a trend and what's a one off.

So much about a class is bound up in its powers. Often classes have themes in their powers that define much of who they are. Sometimes its obvious, like the Warden's "Forms." The use of Forms is pretty clearly something that Wardens do from levels 1 to 30, and something that defines who and what a Warden is in combat.

With the Sorcerer, its pretty clear that the Dragon version has a theme of close blasts. There are several of them, and they apparently represent dragon breath. Cool by me. But what about Lightning Breath, and the way it creates a personal, ongoing sustainable effect? Is that a big part of the class, with one of those available at every daily power level? Or is that a one off thing that we're just happening to see?

Without knowing things like that, its hard to know exactly what we're seeing.

As it stands, I like the dragon version. My usual complaint applies- I tend to like themed characters, and I'd personally prefer if there were more ways to theme after your particular dragon instead of after all dragons in a grab bag. That's been my objection to dragon themed things in D&D for two editions though, so I've gotten used to it. I like the theme, I like the implementation of the theme, and I think the class would be fun to play. I kind of wish that their bonus damage was more tactical, like rogues and the Prime Shot classes, but that's life.

I'm not as sure about the chaos magic version. I hope fans of chaos magic like it, but its not really for me.

I'm noticing a lot of powers that penalized specific defenses. That's kind of odd, the game hasn't gone in for that much before now.

Random comments to follow in a second post.
 

I have to admit I am sorta disappointed it didn't go the direction I wanted. The Sorcerer to me never felt like one that would stay back and fire from afar, but this one definitely hands itself to that format with the amount of Ranged 10-20 spells it has. It does have some Close Burst and Blast spells but they range far and inbetween each other, and are not really in the manner I was hoping for.

But I shall see what place the Sorcerer will be in time. I highly doubt it will take the throne the Warlock has for being a Arcane Striker in my books.
 
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striker...but with no Xd6 damage riders...these guys at first looked like they were low damge...then I saw what I thought was a missprint:

Daily; Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will Hit: 6d6 +Charisma modifier radiant damage. Wild Magic: If you rolled an even number on the attack roll, the target takes a penalty to attack rolls against you equal to your Dexterity modifier (save ends).
 

The Daily that does 6d6 and the ability to add your secondary stat to damage definitely screamed Striker to me. I love the idea of a Dragonborn Sorceror of Dragon Magic actually getting right next to the battle and just decimating droves of enemies with the sheer quantity of damage he'll be able to do to an area. It's definitely cool.
 

This kind of bummed me out at first glance. I mean, It's totally cool we get some new Warlock pacts... Dragon Pact and Chaos Pact, right? I think they dropped the ball with this one. Actual play will show how different the Sorc vs Warlock are, but I imagine one will end up being the clearer choice.

I wonder... it seems like really recently they were confirming the sorcerer as an arcane controller. I worry that with some of these seemingly last minute major changes to classes (entire role shifts!) means they didn't get an opportunity to playtest them and they'll be more prone to mistakes.

Maybe I'll come around eventually.
 

striker...but with no Xd6 damage riders...these guys at first looked like they were low damge...then I saw what I thought was a missprint:
They also add their secondary stat to damage, with no need for 'tagging' the creature first.

I like it!

And it occurs to me that the Sorcerer is probably the simplest to play class we've seen to date--it doesn't have any broad fiddly bits (marks, quarries, curses, etc.).
 

So the final released group (PHB1,2,FR) will look like:

Leaders (4)
Clerics, Warlords, Bards, Shaman

Defenders (4)
Fighters, Paladins, Swordmages, Wardens

Strikers (6)
Rangers, Rogues, Warlocks, Barbarians, Sorcerers, Avengers

Controllers (3)
Wizards, Invokers, Druids

Sure looks like Strikers are getting a lot of love... with controllers getting relegated to the back. I'm thinking the Wizard will get an incredible overhaul with Arcane Power to really make it the ultimate controller. I'd rather've had them do a better job classing out wizard subgroupings, but it definitely looks like they didn't think through the controller role that much during the design phase. I think they designed the other 3 as actual roles and how they might fit several classes, but then just looked at "wizard" instead of "controller."
 


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