Probably because they have four strikers.You have 4 strikers in your group. I honestly do not understand why monsters aren't dieing in droves.
You get more total damage out of ongoing effects, area effects, or boosts to the entire party.
Probably because they have four strikers.You have 4 strikers in your group. I honestly do not understand why monsters aren't dieing in droves.
I think concentrated fire is much more efficient than an area affect. And, depending on their level, access to ongoing effects aren't that prevalent.Probably because they have four strikers.
You get more total damage out of ongoing effects, area effects, or boosts to the entire party.
Lurker especially on that damn ranger. Damn bow rangers are hard to kill. Slippery bastards. Grr grr grr.Your group is evenly split (ranger, lock, lazer cleric in the back, rest are in melee) so make sure the terrain and the mobs can properly antagonize them. A lurker that can attack from behind in a cramped space or some skirmishers who can avoid your melee, alongside a soldier (or better an elite soldier) to tie those down sounds a good idea to start with.
Barbarians like to charge. I think a variety of terrain, possibly things for enemies to run across/jump behind or anything to break up the occasional charge is useful.
1. Concentrated fire IS more efficient than area effects as a general rule, but area effects do more damage total, and eventually you have to get through all of the enemy's hit points. Opening the battle with a big explosion helps a lot, and often can involve one character doing as much damage in one round as the rest of the whole party is likely to do that round put together.I think concentrated fire is much more efficient than an area affect. And, depending on their level, access to ongoing effects aren't that prevalent.
Not to mention I haven't seen a lot of powers that boost ally damage output.
I don't really agree with this statement. You'd have a point if the enemy is hard to hit, but if they have a relatively low AC and more HP, just being able to hit them on a 6 vs. an 8 really isn't going to increase the amount of damage you're doing.3. As far as boosting ally damage output, there are a lot of ways to do it. Boosting accuracy will do the same thing as boosting damage, functionally speaking
Also the issue of area affects is really a hairy one, namely because area affects aren't always viable. Especially if you have multiple melee allies, you can't keep dropping area affects without the increased risk of hitting them.
I don't really agree with this statement. You'd have a point if the enemy is hard to hit, but if they have a relatively low AC and more HP, just being able to hit them on a 6 vs. an 8 really isn't going to increase the amount of damage you're doing.
On occasion is the point.People do roll numbers less than 8 on occasion. Thirty-five percent of the time, in fact.