Silvercat Moonpaw
Adventurer
What makes it cinematic?……more……cinematic combat……
What makes it cinematic?……more……cinematic combat……
Yeah, Atlantean here as well. There are only a few small basic rules changes between that and 2e, but you get the Temptress class as well (IIRC), which is cool. However, it really does look great in full colour. Same goes for The Road of Kings (1e, not 'Return to ...' [?]) and several other sourcebooks.
I'll also have to agree with GlassJaw about a few of the classes, on second thoughts. The kinda 'Rangery' ones in particular, from memory. But, to be honest, you don't need to use all the classes anyway. One or two might well just sit there, unused, and nothing bad will come of it. IME, anyhow.
Did any of you happen to use the active defense option? That is - you had target's roll 1d20 + defense instead of a static dodge/parry defense.
Thanks fellas.
Did any of you happen to use the active defense option? That is - you had target's roll 1d20 + defense instead of a static dodge/parry defense.
Try borrowing a few from Ars Magica, there are an infinity of cool spells on their wiki
G.
It seems like converting from Ars Magica to D20 would be a lot of work, especially considering the raw power that can be accomplished in Ars Magica. That system is very easy to break.
I've tried it before with success. Overall, I like it. It obviously adds more rolling and can slow things down if everyone is not on top of the rules or what they should be doing.
However, with the modifiers tones way down compared to standard 3ed, it's not too bad and definitely can make for some cinematic situations in combat.
I just use it as a source for cool spells, not the whole system. I haven't found it too difficult to adapt them.
G.