Notice that all through that paragraph I said for me. I ain't telling you what you should enjoy. But I don't need to be lectured on how I should be playing or what I should like.D&D doesn't need moral ambiguity to be fun. Cosmic Evil is one of the design constraints that allows fun.
No one has a corner on the market as to what D&D Is.
This assumes that the DM is playing on one wavelength and the players are on another. If the players are enjoying what the DM is cooking, then it doesn't matter if he's not Alan More or Joss Whedon.And this brings me back to another Jasperak alluded to: Most DMs aren't Alan Moore or Joss Whedon, let alone Thomas Aquinas. And the chance that the DM is exploring new ethical ground is pretty slim. That's some well covered ground, if you know what I mean.
Players that enjoy this sort of thing are more interested in their characters, their backgrounds and motivations, then they are about orcs and XP.
This is also a huge double standard. Moral relativist games suck because no DM can be Moore and Whedon, so they're just kidding themselves. But moral absolutist games rock even though those DMs aren't Tolkien?
What is it about saying "We're right and they're wrong, the end" that makes a game superior to others? And, why are you trying so hard to convince everyone here of that?
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