Mustrum_Ridcully
Legend
True.
Furthermore, imo, the DM should be taking into party member skills and skill ranks when designing scenarioes (the players are telling you how important a particular skill is to their character) and not create situations where one bad skill roll brings the whole adventure to a crash. Instead, they should be creating situations appropriate for the DC of the highest skilled character (if onlly one person matters) or, if the group is forced to split or rely on the other members, the DC of those other members. And, if you know the low DC of others members may be a problem, create situations where failure creates a complication or setback- even one requiring the party to regroup and take a new approach rather than something that will bring the game to a halt. Which is why placing a chase and making it an integral part of the adventure, because the DM thinks it would be cool without having alternatives (should the characters lack the skills or the players not wanting to bite) is not, imo, good adventure design- it is railroading.
Now, obviously, the writers of published adventures don't know your group or party make-up. Yet, imo (again), it is still the DMs responsability to go through the module and adjust it to their particular group.
So what you want is skill challenges and the pretension that skill ranks mean something? The moment you start tailoring the DCs to take into account these ranks, you have the same end effect as if you just have a 1/2 level bonus + ability (+5 for trained) and put the DCs in a chart. Except with less work for the DM.