Are You Using the 4E Forgotten Realms as a Setting?

I use it as scenery mostly. Forgotten realms was the first campaign setting I ever experienced as a player and I fell in love with it. in 3.x I used it sparingly, keeping things to "you are in Waterdeep, it streches out as far as you can see, and there are a million shops... and bad stuff is always happening" as opposed to "This is the realms, it streches out as far as you can see..."

Now its more like "There is an elven city named Silverymoon nearby" and thats about it. It's more for name dropping so I don't have to actively remember anything, I can just look in the setting book and pick a name and send my PCs there on a quest.

Lazy DMing FTW!
 

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No. But I didn't use the 3e Realms (though I was buying FR rulebooks in the 3.0 era because I thought it had the best production values of any setting out there) or the 2e Realms either, and wasn't playing D&D in 1e. I picked up the 4e FR Player's Guide to raid for rules (Swordmages, genasi, etc.).
 

No, I'm not. Reason is, most of my Realms stuff is from 1e/2e with a fair amount of 3e in the mix. These all work fairly well together. The 4e version has enough changes (and remind me too much of Dragonlance's Fifth Age in those regards!) that it seems counter-productive for me personally to use the 4e version as my default.

That being said, there are some good ideas with the 4e version and I'd be more than happy to mine them for any pre-4e games I might run. I'll even be happy to use the 4e rules.
 

Yes, but right now only stuff from Dragon incorporated into my running White Box campaign. Once that one is finished, i may situate a game in post-Spellplague realms. And i don´t sweat the changes - if you compare White Box to the 2e Set, there were lots of changes, too.
 

Generally no, I won't use it. I will be using monsters from the FRCG, though, and of course all the character options from the FRPG too.

It's got nothing to do with, "hURR!1! w4t tH3y d1d 2 FR!!1"; I prefer the 4E Realms, actually. (It's less excluding to non-FR-fanboys than 3E's FR was.) The reason I'm not using it is because I simply am not now nor ever was especially interested in the Forgotten Realms.
 

I have the FR grey box, etc - had it since it was new - as well as many other FR material, and yet I never played on it - no matter how much I read it, I never felt I knew it well enough to run games there... not sure why.

With that said, I have a friend who absolutely loves FR and was stoked to see the 4e version... but he was greatly disappointed in it (4e FR) and started a new campaign using a homebrew setting after seeing it (buying the books).
 


Yep, I'm using it.

I may be a little different than many posters here in that I'm not an FR veteran. I played in some 2e FR campaigns, but they were hardly world-spanning or got into too much politics. My group didn't use 3e FR at all, mainly because it felt like the world was too detailed (with stat blocks and backstory) and we couldn't really find a place for our characters to fit in.

Thus, 4e FR was written for me.

I like the fact that the Campaign Guide is more like a Gazette, with hints of backstory, interesting geographic features, key villainous groups, and little adventure ideas. I can turn to any of Region pages and get ideas for adventures or even starting campaigns.

There are parts that I do NOT like, however. First, some places that are mentioned in the Region write ups simply aren't on the map. I couldn't find Highdale last night (maybe my eyes were just tired). Also, some key elements of FR history are mentioned in passing, but no details are given (The escaped Phaerem of Netheril?).

I can give you a quick rundown of my current FR campaign:

I started the group in Loudwater (as the Campaign Guide suggests). My players fought through the goblin attack encounter in the book, and then traced the goblins to the Barrow of the Ogre King (also in the book). From there, I've used the ideas from the book to change things around.

-Lady Moonfire actually accompanied the group to The Barrow, and fought along side them as a Lvl 2 Feypact Warlock.

-I removed the solo goblin at the bottom of the Barrow and had a multi-stage goblin fight. I threw in a deep crevace splitting the room in half, and when the (weaker) goblin shaman cast a minor "earthquake" spell (re-skinned one of his normal attacks) the crevace lit up with lava seeping up from beneath. A round later, a host of leveled-down Firebats swept up and started attacking everyone. The players barely got out of there as lava started rising out of the crevace.

-The players fled the Barrow and lava kept seeping up. They escaped, but now part of the Southwood is a smouldering wasteland, as lava filled the Barrow and spilled out to the surface. Now I have a future adventure site for some Elemental baddies and a possible rift to the Element Chaos.

- The "earthquake" that cracked open the crevace of lava also affected Loudwater, but causing only minor damage. However, a rash of brutal kidnappings and murders led the players into the sewers beneath Loudwater, where they discovered that some Wererats had teamed up with a Ghoul to commit murders in the god Zehir's name. See, the earthquake had cracked open the sealed sewer entrances that extend past the city walls (since Loudwater used to be a much larger city than it is now).

- I used an undead lair encounter from Open Grave for the next adventure. The earthquake didn't only crack open the sewer entrances, but it also cracked the seal on an ancient tomb in the graveyard outside the city. The players just finished exploring the graveyard and the crypt where they stopped an evil ritual and obsconded with an interesting Obsidian Skull (thank you, Open Grave). As we left off, the players were leaving the graveyard, but were confronted by a host of Hobgoblins, demanding that the players hand over the skull. Will the players fight them (bad idea - severly outnumbered), hand it over (not likely), or demand that they accompany the hobs to meet their leader and negotiate directly with the boss (what I'm hoping they'll do).

-Inbetween all that, my players confronted some bandits that had been plauging the merchants of Loudwater by dragging a giant chain across the Grayflow river and stopping traffic. They defeated the wizard leader and his Wyrmling black dragon companion. When its time, they'll learn that the Wyrmling is decendent of an adult black that lairs in the Highmoor south of Loudwater. What were that wizard and wyrmling doing with all the stolen loot? The players only recovered some of it . . .

Where is the campaign going? My players are about to find out. Basically, a Cambion Warlord named Vesuvius has mustered a small army of hobgoblins from the wastelands to the east of the Gray Vale. Vesuvius has intentions to conquer the Vale in the name of Asmodeus. The players will find out that he has the nearby town of Llorkh (also in the FR CG) under seige and that he has his sites on Loudwater.

Assuming that my players don't join Vesuvius (a possibility!), they'll be able to find support from Luraur to the north, or negotiate with mercenaries from the Sword Coast. We'll see what happens. If it comes to actual military battle, I'm planning on running those as a series of Skill Challenges. It should be interesting. Long term, I've got the Shadovar in the background, as well as the serpent people of Najara to the south (which I've already introduced partially due to the Zehir cult and the black dragon wyrmling).
 

I haven't run a game in FR since 2e. :)

With that said, the FRPG is a very valuable book on my table, since I have a Swordmage, two Genasi, and a Drow.

My setting is currently vague and numinous. If players want to declare something from the FRPG/FRCG exists in it, I'm fine with that. So far, it's confined to the Nentir Vale, and while they've seen my world map, the most they have are rumors about it.

-O
 

No. But then again, aside from the Drizzt novels, I never really was a fan of Forgotten Realms (as somebody else said "I think they should be forgotten"). I did sort-of like the 3e version. And, after skimming through the 4e books at a bookstore, I can totally understand why long-term fans would be really annoyed.

Edit: Perhaps I should explain. I used to be an avid Dragonlance fan, until every couple years or so it seemed the world had a major upheaval.
 

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