The Green Adam
First Post
Huh?
I'm been playing for 30+ years and after reading the posts in this thread I feel my age for the first time. I have almost no idea what most of this means.
Adventure ATM?
Dumping magic items and integrating a cost-based system that allows players to purchase improved equipment by quality?
Doesn't anyone play using a more natural, organic method? You know, you fight evil dudes protecting an ancient evil burial mound and then there's treasure in the mound. Its not arbitrary or random, its based on what people would carry or where they would hide their secret stuff.
Granted I don't do it the ol' 'treasure type'/1e way but neither is it so complex. I wing it like I do 75% of everything else in my games. It just needs to make sense. My players don't tend to loot the bodies but they do look for useful clues and check rooms for traps and secret passages. You never know where the villain might be hiding or where they escaped to.
AD
I'm been playing for 30+ years and after reading the posts in this thread I feel my age for the first time. I have almost no idea what most of this means.
Adventure ATM?
Dumping magic items and integrating a cost-based system that allows players to purchase improved equipment by quality?
Doesn't anyone play using a more natural, organic method? You know, you fight evil dudes protecting an ancient evil burial mound and then there's treasure in the mound. Its not arbitrary or random, its based on what people would carry or where they would hide their secret stuff.
Granted I don't do it the ol' 'treasure type'/1e way but neither is it so complex. I wing it like I do 75% of everything else in my games. It just needs to make sense. My players don't tend to loot the bodies but they do look for useful clues and check rooms for traps and secret passages. You never know where the villain might be hiding or where they escaped to.
AD