Monte Cook's new Dungeonaday.com?


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The idea isn't new, but because Monte is doing it and it's 3.5E it suddenly becomes interesting. Im not certain I'll subscribe, it largely depends on the content, it's quality (I'm not really worried aubout that), it's quantity, and the abilty to pay for a years subscription. While a discount for a whole year would be nice, it isn't neccessary, the ability to pay now for a whole year is. While I might 'find' €67 for a single purchase, adding €5,50 to my monthly costs isn't really something I want at this time.
 

I'm not sure I understand the reasoning behind charging for access to an "old school" megadungeon. I mean, we already have several bloggers giving it away for free.


I just don't understand where Monte thinks the market for this product is going to come from.

Better support, better maps and surrounding area, and a community of support he learned w/ Ptolus.

Personally I think its going to be much better then those examples.
 




How about James Maliszewski? Looks like he's been inspired on his blog to do a mega dungeon as well.
Well, he's a well published author in the RPG world; even I recognized the name. :)

It looks like he's got a different philosophy than Monte does, so running parallel isn't an issue here. It's not like they are two choices of the same piece of fruit.

  • He is looking to go OD&D.
  • He wants to make part of the process like a tutorial. I imagine Monte will be focusing, not on the how or why, but more on delivering a usable product.
  • Even though he will try, he's not committing to daily entries. This is likely because he....
  • ...isn't charging (or at least it doesn't appear he will be.) If he was charging for a subscription, he would have a greater obligation to produce content daily. Also, because he isn't charging, if life throws him a wrench, he can simply drop off production and not worry about alienating his customers.

Both are pieces of fruit (megadungeon), and they'll both likely be sweet, but they appear to be fairly different. James is an Apple, Monte is a Banana.
 

He wants to make part of the process like a tutorial. I imagine Monte will be focusing, not on the how or why, but more on delivering a usable product.

The tutorial aspect, which no one has mentioned, is the thing that made me perk up and say "I think I'm going to subscribe to this, sight unseen." When Monte says,

There are two other very cool things about Dungeonaday.com. One is that there I'll have my own blog in which I'll talk about various aspects of the design, offering tips for running specific encounters to maximize the fun, providing insight into the hows and whys of the design involved, background ideas for PCs, and much more. I'll even include suggestions for miniatures you might want to use, if you're into minis.

That sounds to me like it could be a real-time tutorial on "how to be a good DM." Similar to this Mearls post on how to design solo monster encounter terrain. Learning how a designer thinks ought to be fascinating.

Getting a community focused around one dungeon could be a tutorial experience too, as you could get a lot of people interested in talking about one encounter and how it should run.

So I'm hoping the site will improve me as a GM. Just another big adventure module, I don't need.
 


Well lets also not forget his small irrational hissy fit he threw in a blog post once he heard Monte was doing the megadungeon as welll...
I think cri de coeur is a nicer word than "hissy fit," but to each his own.

Some people appear to have misunderstood my points in that post, which were twofold: First, I am naturally suspicious of anyone using the term "old school" in reference to a project associated with v.3.5. Second, I am not a fan of the subscription model, particularly when dealing with electronic-only endeavors.

But I'd be happy to have my concerns alleviated in both cases, which is why I'll be paying close attention to how this unfolds, even if I am skeptical about it.
 

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