Player's Handbook 2: I haz it


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Thanks so much for posting this information.

I will now ask a question of my own.

Could you please post one of the Invoker 29 Dailies? Perhaps the one that is, in your opinion, the most powerful?

I am curious if their high-end dailies are as brutual as the Wizard ones...
 

I would be curious to hear more about some of the paragon and epic tier feats that do not have racial or class prerequisites.

I did a few paragon before, so how about a few epic.

There is a 19-20 critical feat for bows, though it does say ... "When you make a ranged attack..." I wonder what others there are......

Epic fortitude, reflex and will, that may stack with the paragon ones. It does nto say 'feat bonus'

Robust Defense, +2 to Fort, Ref and Will, like the paragon +1, it says feat bonus.

There are a couple that give +2 to a save and +2 to a kind of saves, like death saves.

Not a whole lot that is non race or class specific, really.
 


Thanks so much for posting this information.

I will now ask a question of my own.

Could you please post one of the Invoker 29 Dailies? Perhaps the one that is, in your opinion, the most powerful?

I am curious if their high-end dailies are as brutual as the Wizard ones...


The one that seems the coolest is

invoke the Absolute Dark
Area burst 2 within 20
Wisdom vs Fort

Hit 6d6+wis Miss for half

Effect create zone of darkness that slows, deals 10 damage and slides one square to the center if they start their turn in the area. You can dismiss the zone

If you sustain, it grows one square to a maximum burst 5

Looks really nasty as if the target does not have teleportation, or cannot be pushed or slid out of the are, it might well be inescapable, especially after it has been sustained a round or two.
 

Thanks so much for posting that. I really appreciate it.

That looks pretty weaksauce compared to Legion's Hold or whatever the ice one is called. If the target double moves or runs (or both) it can easily get out. It will have to waste a turn to do so, and it can be pushed back in, and everything, so it looks like a great power. But compared to the Wizard ones, it's nothing.

This is not a problem for me, though. I actually think many of the Epic-level Wizard dailies are WAY over the top.
 

About the druid's animal-themed feats . . . do any of them encourage you to take on specific animal shapes, in order to distinguish a wolf wild shape from a panther wild shape? I know there are utility powers like skittering sneak, but I'm just talking about wild shape enhancements.

The reason I ask is that after the initial druid preview in December, I pitched a Class Acts article that never got a response, but I'm writing it anyway for a Silent7Seven Games release. It's basically a series of feats that only work when you're manifesting the correct animal/beast shape, so I want to make sure it doesn't have much overlap with existing feats.

The druid class seems to be going out of its way to say the specific shape you choose does not matter at all, as there is nothing about gaining abilities of the shapes. So I suppose you could change into an eagle, and look silly flapping around on the ground doing as much damage as a bear shape. Some flavor text and power names suggest or outright state a form, but there is no requirement in the power to be that form. You can use wolverine XXX even if you are a giant ant.

As far as I can se for feats, it is the same there

About 1/2 of the powers (and 3/4 of the at-wills) require you to be in beast shape to use the attack. The more controller type spells are not usable in beast shape, but switching back and forth is not too hard, you can do it once a round as a minor action. You can sustain powers in your beast form though you cannot make new ones, and the druids have some very nice zones.

Yes, like the skittering above, there are a couple power s that specify forms, but the vast majority do not.
 
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The druid class seems to be going out of its way to say the specific shape you choose does not matter at all, as there is nothing about gaining abilities of the shapes. So I suppose you could change into an eagle, and look silly flapping around on the ground doing as much damage as a bear shape. Some flavor text and power names suggest or outright state a form, but there is no requirement in the power to be that form. You can use wolverine XXX even if you are a giant ant.

As far as I can se for feats, it is the same there

About 1/2 of the powers (and 3/4 of the at-wills) require you to be in beast shape to use the attack. The more controller type spells are not usable in beast shape, but switching back and forth is not too hard, you can do it once a round as a minor action. You can sustain powers in your beast form though you cannot make new ones, and the druids have some very nice zones.

Yes, like the skittering above, there are a couple power s that specify forms, but the vast majority do not.

Thanks a lot for this answer! I can appreciate why they designed this way, and I'm sure plenty of people agree with Inyssius's opinion as stated in his post above. But hopefully more people than just me will enjoy feats that let them more fully embody the shapes they take (you can always 'reskin' the feat to require a different beast form; mechanically the point is that you can't take advantage of more than one feat at a time).

~ fissionessence
 

Awhile back in another thread someone asked whether the PHBII was needed if you have a DDI subscription. Scott replied that there were non-character generation rules in the PHBII that you would need to buy the book for. My question is, are there such rules, and if so what topics/issues do they cover?
 

Thanks so much for posting that. I really appreciate it.

That looks pretty weaksauce compared to Legion's Hold or whatever the ice one is called. If the target double moves or runs (or both) it can easily get out. It will have to waste a turn to do so, and it can be pushed back in, and everything, so it looks like a great power. But compared to the Wizard ones, it's nothing.

This is not a problem for me, though. I actually think many of the Epic-level Wizard dailies are WAY over the top.

I missed the slowed condition when you start your turn inteh zone. Apologies
 

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