Art of the Kill

Heh, the article references Manual of the Planes instead of Martial Power for the style feats changes to at-wills.

I kept reading the error and saying "Wow, gotta get me that book, it's full of at-will powers!"

Bah, careful editing is for suckers, anyway. ;)
 

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Ok, in the warlock paragon path, it grants you the ability to curse your nearest enemy (or do other fancy things) as an immediate reaction to a cursed enemy dying.

The fey pact grants you the ability to teleport as a free action, so unlike the dark pact, you can stack these.

Which happens first? Can I teleport and then choose someone to curse from my new location?
 

Corellon's Wrath Style, as applied to Commander's Strike in particular, has a couple of problems.

1) Why, when one of the three basic rules of the game is Always Round Down, does this round up? Especially given that every other Warlord power that uses half the Intelligence modifier rounds down.

2) The bonus isn't typed. An at-will untyped bonus to attacks? Even with the limitation of it only working against some types of foes and it only granting a basic attack, when you let it stack with the other bonuses to attack a Warlord can grant, this seems over powered to me.
 

Fey Death can be fixed by making the use of fey step a free action.

The one that really makes me wonder what they had in mind is the Epic Tier feat Critical Ambush:
Benefit: If you score a critical hit with a weapon you can Sneak Attack with, you can apply your Sneak Attack damage if you have it available.​
If you have your sneak attack damage available, and you are attacking with a weapon you can sneak attack with, can't you just apply your sneak attack damage as normal?

EDIT: Thinking about it a little, what was probably intended is to apply your Sneak Attack damage as extra damage to a critical hit, i.e. your normal Sneak Attack damage is maximized for a critical hit, and you deal additional damage equal to your normal Sneak Attack (rolled, not maximized).

I'm not sure it's an error. My read is that it lets you do sneak attack damage at a time when you normally wouldn't be able to use it (say you don't have combat advantage). If you score a critical hit, you get to use the sneak attack damage anyway.

But I could be wrong.

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Heh, the article references Manual of the Planes instead of Martial Power for the style feats changes to at-wills.

I kept reading the error and saying "Wow, gotta get me that book, it's full of at-will powers!"

Bah, careful editing is for suckers, anyway. ;)


Using the ninja-stealth techniques found in the article, I totally ninja'ed you!:cool:
 


I assume it means that you get to deal sneak attack damage even if you don't have combat advantage, if you score a critical hit with an appropriate weapon.

I'm not sure it's an error. My read is that it lets you do sneak attack damage at a time when you normally wouldn't be able to use it (say you don't have combat advantage). If you score a critical hit, you get to use the sneak attack damage anyway.
Ah, good point. I'd forgotten that you need to have combat advantage to deal sneak attack damage (shows you how often rogues attack without combat advantage in my games :p).
 

Harlequin-style is nice.

Charisma to defenses against OA's provoked by the movement and move 3 instead of 2 gives a lot of flexibility for a CHA-rogue.
 

Heh, the article references Manual of the Planes instead of Martial Power for the style feats changes to at-wills.

I kept reading the error and saying "Wow, gotta get me that book, it's full of at-will powers!"

Bah, careful editing is for suckers, anyway. ;)

I guess the original author use "MP" to describe the source, and somehow the editor or even an automatic tool expanded that to "Manual of the Planes" (which should be MotP, not MP) or something like that. I guess it will be fixed in the compilation at the end of the month. ;)
 

Despite this being a decent article, it really shows what I am starting to dislike about 4E. I've been very hopeful of 4E almost since the initial anouncement but one of the things that is really starting to turn me off is the fact that DDI and splatbooks keep on introducing new feat or item types like the brutal weapon property, guild feats etc. One of my hopes for 4E was that (unlike 3.5 with the rules changes in the Complete X series) they would stop adding completely new mechanics and rules in splats.
I can unsterstand that at the end of the 3.5 cycle they were trying to fix an old system (reserve feats, retraining rules) and already testing stuff for the next edition (book of nine swords etc.), but this early in the 4E cycle seems awefully early to patch things up / expand the system.
 

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