Player's Handbook 2: I haz it

Awhile back in another thread someone asked whether the PHBII was needed if you have a DDI subscription. Scott replied that there were non-character generation rules in the PHBII that you would need to buy the book for. My question is, are there such rules, and if so what topics/issues do they cover?

Well, there is he background elements section that may not be in the DDI (I do not subscribe, so I don't know what kind of stuff goes in the compendium)

I see nothing about non-character generation, like making NPCS and the like (I did not see Scott's post, though, just what was said above)

I would strongly recommend buying the book, though. It is well done, and it looks very nice with the other books on the shelf.

The whole concept of subscribe and do not buy books as always seemed odd to me, anyway.
 

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So, now that you can look at the entirety of the Invoker class, can you figure out what his 'shtick' is?

Does he feel like he can do different stuff, or does he just seem like a wizard that does radiant damage?
 

You can use wolverine XXX even if you are a giant ant.

While you certainly CAN, I don't think people will WANT to use to wolverine adult material, whether you are in a giant ant form or not. This kind of stuff just don't mess well with D&D AFAIK.

Then again, i might be wrong. But if you like this I certainly don't want to be at your game table.



(sorry for the off, could not resist)

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God, all these feats that just add a boring bonus are starting to piss me off a little. Really? paragon Defense? And a upgrade that combines all 3 paragon defense boosters. And another feats that gives more untyped bonus to defenses. Plus the fix with an a$$ expertise feats. If we continue this way, by PHB3 we will have over half of ours characters feats auto-pick by wizards due to balance issues and such, and will be able to customize a character only after lvl 16 (that is, before you retrain all your these feats in epic)
These things make me sad =/
 

God, all these feats that just add a boring bonus are starting to piss me off a little. Really? paragon Defense? And a upgrade that combines all 3 paragon defense boosters. And another feats that gives more untyped bonus to defenses. Plus the fix with an a$$ expertise feats. If we continue this way, by PHB3 we will have over half of ours characters feats auto-pick by wizards due to balance issues and such, and will be able to customize a character only after lvl 16 (that is, before you retrain all your these feats in epic)
These things make me sad =/

What Wizards did with Martial Power and this book was make the vast majority (like 90:10) of the feats class or race specific (or both) And the ones that are not tend to be very vanilla. And most of the ones that do increase a class or race tend to do it in a small way, but some are very nice, adding immensely to the power of the ability, like the gnome one that let them fade away an ally instead of themselves once per encounter. That is nice versatility.

On one hand, only allowing certain classes and races to take particular feats is good, as it means not everyone is doing that trick and it increases the power of the initiate multi-class feats (which I tend to love), but on the other hand, it does make for a thin selection of feats to take.
 

So, now that you can look at the entirety of the Invoker class, can you figure out what his 'shtick' is?

Does he feel like he can do different stuff, or does he just seem like a wizard that does radiant damage?

Well, if you are an Invoker, you are going to be paying a lot of attention to your allies. For a wizard, you basically jsut try notto include them in your blasts.... hehe.

But with the invoker, a lot of powers can aid your allies while hurting opponents, or give a bigger punch if your allies are in the blast area, especially if they are bloodied or under some condition.

They also really like area burst 1 spells, though there are a lot of ranged and close burst powers also.

The angels they can summon and control(by using their own actions) are pretty cool too.

Finally they really hit will, a save wizards cannot really touch.

They look very interesting, and have a lot of hard choices about which power to take. I see them being very popular.
 




I see nothing about non-character generation, like making NPCS and the like (I did not see Scott's post, though, just what was said above)

Sorry, not NPC generation, but rules that have nothing to do with character or NPC generation at all. Things like new combat rules, magic item creation rules, etc.
 

Sorry, not NPC generation, but rules that have nothing to do with character or NPC generation at all. Things like new combat rules, magic item creation rules, etc.

Not really, no. I assume he was talking about the Background rules, which almost certainly won't be in the Compendium, and may not be supported in the Character Builder (since they don't quite work the same as the FR backgrounds). I could be wrong about that.
 

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