AngryPurpleCyclops
First Post
Nullifies the AP's? how/ why? You're shifting your argument in a lot of ways. I'm getting a little disgusted. Now suddenly you're discussing a "bet" to not heal. Seems a little dishonest to introduce this as an example in a discussion about healing and not mention the "bet". We can't make that bet in our game because we would simply die. You also disguised the fact that there was 50 points of temp hit points deployed. This is a lot like healing wouldn't you say? You also have repeatedly said you weren't worried about being taken down. Now you are. Which is it?It certainly did damage - two people were worried, so I was starting to think the cleric and I would have to give up on our personal challenge not to heal. We probably did have both Bastion of Health (9 temp) and Righteous Smite (7 temp) up that fight, but I'm not sure that more than 2 people got the benefit of Righteous since he did it right after I bastioned (so, I got the benefit at least)
It moved twice, so that pretty much nullifies the AP's.
Now you're simply being openly disingenuous at the least and more likely being dishonest. You failed to mention you had an encounter where your party had 9 attacks in one round and hit every time? If the party has a 70% chance (which really has to be on the high side) to hit do you know what the odds are of this? I'll tell you. It's about 4% You think it's not relevant to mention that you had a string of lucky rolls like this?Hmm, well the 'good round' would have been something like 10 attacks total from party, 8 of them at +9 damage, and about five of them radiant (2 from cleric, 2 from whoever he WotG-ed... rogue?, 1 from paladin). The crit for around 50 was probably me with Bastion (37+2d12), and I also landed my warlord's strike (2d10+7), so I did about 68. The rogue has whatever feat lets you sneak attack on an AP, so he hit twice for about 2d4+2d8+1d6+5+10+9 (each), so that's about another 83 points. The paladin would have been about 1d10+6+3+5+9 for holy strike and 2d10+6+9 for righteous smite for another 54.5, the warlock did... I want to say Frigid Darkness and Radiant Star, so 2d8+1d6+6+9 and 3d8+6+5+9 or another 61 damage, and the cleric I think just lance of faithed twice (I think he used his divine glow in a previous round and he didn't use his daily 1 that mod, so he probably had beacon of hope) so 1d8 + 6 + 5 + 9 (each), so that's another 49. Which is a total of... 68+83+54.5+61+49 = 315.5 damage.
are you a paladin or a warlord, you're using powers from both. You've used an example where you basically never miss (this doesn't show me anything other than it's statistically possible though tremendously unlikely) trust me if I use the math you're using for the bad guys you won't have a chance in any encounter. This is the epitome of anecdotal evidence and you've stacked the deck in a ridiculous manner. your argument is now "we don't need healing because we refuse to use it even if it gets us killed". You burn through half the parties dailies, magic item dailies, get every synergy bonus available and then never miss... and try to make an argument about the worth of dailies?That was 1 of the 3 rounds, and I did power jewel and warlord's strike again in the next round. I'd not be surprised if I'm forgetting a miss or two there, but either way it should show you how it was possible. I also know that I forced it to trigger my mark for 12 radiant (7 + vuln) at one point cause I marked, attacked, shifted.
This is flawed in so many ways. First what if you're attacked again? You never KNOW it's the last encounter unless your DM is terrible.We knew it was the last fight before we rested and we'd made our wager of seeing if we could get through without healing.
LMAO you've reached the point of hilarity now. Your party is loaded with healing why? because it's super valuable. This is possibly one of the worst arguments I've ever seen on any dnd forum and that's saying a lot. I would say that by the time you get to the point where you're making bets about not using healing your game is so boring and lame that you need to make side bets to liven it up. let me give you a real world analogy and see if it makes sense still. "Once on our way out of somolia back to the ship we threw all our weapons out of the helo on bet because we knew the helo couldn't crash and leave us unarmed in a bad spot".So... no, it made perfect sense. It was a personal challenge and we had _buckets_ of healing. We had a paladin with lay on hands, 4 healing words, stand the fallen, beacon of hope, second winds...
you keep changing the tune. adding more dailies. this is not a valid point. If i only had to face one encounter every day and had ALL My dailies available and ALL my action points available, I would play differently and possibly not need healing. In your example you appear to really suck at strategy beyond the tactics of one encounter and maximizing one round of combat. You're ignoring the impact of using so many resources in one encounter has on the survival of a party.*shrug* It happened. The critter missed a lot too, but I already said it was inaccurate. I do believe the cleric shield of faithed before we entered the temple, also which I didn't notice til I went looking to see what powers he had (I'd never grouped with him before).
so now on top of the 4% chance we have you scoring a perfect score of 3 for 3 and the cleric scoring a perfect score for 4 for 4. That's a 27% for you and about a 7-10% for him. Combinatorially this is about a 2% chance. Do you think it's fair to use examples where your taking things that happen less than one time in 20 and presenting them as normal? We're in the 1 time n 12,000 range for these two things to happen back to back not even including the dismal rolling of the bad guys. If i really got down and factored in everything you have said i would be shocked if you weren't talking about 1 in a million or 1 in billion odds.The cleric hit 4 of 4 in his divine glow - I remember that cause there were actually 5 within a 5x5 area at the time and I'd told him I could deal with it by pulling out my +1 lightning javelin and using its ability to kill them all if I hit, but he wanted to give us the +2 attack anyways so tried divine glow and it killed them all. Honestly, I think there were just 3 for my breath to hit and I hit all 3... I'm +7 attack and they're Ref 15 so that's not actually horrible chance.
how do you have +7 at level 5 for your breath?
incidently how many magic items do you have? what are they? I have a feeling you're ahead of the curve for 5th level. you're also discussing using a lightning javelins daily power and using the jewel daily to regain an encounter power (I'm assuming i didn't look up the jewel power but that's what I inferred).
So you have a guy with 30 dmg and probably 42 hp's and he's not scared that the necrotta or huntmaster will target him? gnolls target bloodied creatures.He definitely got all 4. There were 2 hyena and 2 packrunners attacking and they'd just done ~30 damage.
who would possibly use EP with divine glow on a minion?I suppose he might have elf precision-ed to make that stick, but I don't remember him doing so. He's, what, +6 or +7 to hit too, so he was lucky to hit 4 of 4.
All your arguments center around a childish entitlement version of DnD where you have every AP, every daily available for just one encounter. The dm is terrible if the huntmaster was anywhere near a zap cleric. The huntmaster can kill the cleric without giving the cleric a single attack. Same for the rogue most likely. Why the necrotta and huntmaster who massively out stealth the party were standing together and not one in melee and one at range is kind of beyond me.I think you're underestimating the fire power of a couple of the characters in question - I was giving at least +4 damage to others and possibly +9. The rogue almost must have used his blinding barrage on the huntmaster and Croc, cause I can't really see where else he'd have used it. I know I spent an AP that round and I think 1 other person did (but I'm not sure).
and yet you hit both times, again. You apparently never miss.Hmm, I had +11 attack at the time (+10 base, +1 bloodied) plus CA, so I'd need a 10 on Warlord's Strike or a 8 for Hammer and Anvil.
if no one was in range of it how did the rogue ever get the huntmaster and the necrotta in one blast? The necrotta can attack if it's less than 18 from a target (how does the warlock get an attack but th necrotta doesn't? warlord? paladin? the huntmaster would not move in when it can attack from 18...It got 3 or 4 people in the burst, definitely. I believe it missed with its bite and lost a round when no was in range of it.
It was on the far side of the camp on fire with halflings and minions - it did not engage in round 1. I'd not be surprised if the encounter was scripted as such or if it ate a halfling or something in its first action.
how many magic weapons is your pc carrying? why was the necrotta hanging in at range two across difficult terrain? why weren't you flanked by minions? why didn't the necrotta get to attack in the rounds where the party was rolling 100% hits on the minions?Eh, I marked it and used a reach weapon on it from across difficult terrain, so it couldn't shift easily. It was likely blind for its 2nd chance to attack. I'm almost positive it didn't get a bite off, but if it did it only got off 1.
this doesn't add up. Unless someone was dropped than all 5 had to be bloodied unless everyone bloodied had exactly 1hp remaining and everyone not bloodied had bloodied +1.I believe 3 of the party were bloodied (myself, rogue, warlock) and the paladin and cleric were not particularly threatened.
This is reaching the point of absurdity. You keep introducing new factors and the math borders on the ludicrous.We set ourselves a tactical challenge - for that matter, we knew we had the APs available, why wouldn't we use them? It's almost always worth burning APs on a round with belligerence + warlord's strike... especially in a game that's half skill challenges and half combats, since you can spend an AP most combats that way.
only in a monty haul campaign do you know you're not going to have another encounter.That's silly - if we didn't spend dailies or APs, we'd need healing. But what possible reason would we have not to spend dailies or APs? We know we have them, we know when we get them, etc.
point taken, he can use it to block the first hit by the warlock then.It actually can't, that's not an available resistance for variable resistance (that surpised me too, but check the MM)
And yet I had a neighbor when I was a kid that fell off the wall behind the green monster into landsdowne street and lived. Is this evidence that falling out of fenway park is safe? You've surreptitiously slipped an absurd anecdotal set of encounters into a discussion in an exceedingly deceitful manner as "evidence". You're simply dishonest either through intent or omission and I'm pretty much done with you.And yet, that's what happened. It definitely got off its burst, it definitely missed with its bite once... it likely was blinded at one point so maybe that's why it missed.
so that's at least two blatant lies you've told. You hid the temp hp's and now you admit there was healing.Fwiw, people _did_ actually heal some during this... 6 whenever they spent an AP, cause I'm an inspiring warlord. Dunno how much that mattered... maybe 36 hp total for the two fights, at most, since it doesn't apply to me and some undamaged people spent AP.
This assumes everything already hit and doesn't take into account everything continuing to hit. The math is progressively getting into lottery numbers.Sure, but with 3 sources of healing plus second wind, it was fun to take the risk. The fight against the solo I had actually said we'd have to heal next round, but then we did a ton of damage to it. It was improbable that we'd all hit, and like I said I might have forgotten we missed, but we did only need like 5s to hit it at that point (+2 from CA, +2 from Divine Glow last round, -3 AC and Will from the warlock at different times)
and yet you presented it as evidence to the contrary of what you would advise. You're not even making sense now.Yeah, I wouldn't advise it as a normal course of action. We were just seeing if we could get away with it.
And really dead. You're obviously playing with soft DM's who fail to challenge the party. These are the minor encounters in our game, if we used all our dailies we would surely die in the N+4 encounters.Psh, just need to be really cocky.
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