Mournblade94
Hero
Ritual magic significantly helps return the feel. Part of the problem with 4E (for me) is the need to make a bunch of powers to fill a bunch of books, which result in many kind of feeling the same. Double so if you ignore the ritual magic (which are, IMO, the true utility powers).
I have not played everysystem by a long shot. The wizard/fighter argument has come up in every fantasy system I played except HERO and WFRP.
Even my LARP has a constant argument about how powerful casters are to warriors.
What it seems 4e did is make everyone a wizard. Everyone has spells. Some have ranged spells, some have melee spells, but essentially when broken down to nucleotides, everyone was made a wizard.
A fighter is a melee battle wizard, a wizard is a support wizard. Call powers what you want but they are really all spells.