Increasing Save DC's for Poisons

Really? I didn't know cloaks grew on trees. I've never seen a party where more than one PC had a cloak of resistance...

Actually, thanks to MIC, there is no reason for every PC not to have the equivalent of a cloak of resistance. It is expected and necessary, in that the designers assumed you would have access to such basic gear when they designed their encounters. :)

They don't exactly have to grow on trees, but eventually, everybody in the party should have one. Unless of course, your fighter looks forward to failing every will save he comes across or something...
 

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And cloaks of resistance frequently show up as treasure in published adventures (at least as often as rings of protection do).

A cloak of resistance +1 is a minor magic item (check the tables in the DMG) with a market price of 1000 gp.

That makes them extremely cheap and easy to craft.

For comparison a potion of Cure Moderate Wounds has a market price of 300 gp and a potion of Neutralize Poison has a market price of 750 gp. A ring of protection +1 has a market price of 2000 gp. How often do they show up in an adventure?
 

And cloaks of resistance frequently show up as treasure in published adventures (at least as often as rings of protection do).

A cloak of resistance +1 is a minor magic item (check the tables in the DMG) with a market price of 1000 gp.

That makes them extremely cheap and easy to craft.

For comparison a potion of Cure Moderate Wounds has a market price of 300 gp and a potion of Neutralize Poison has a market price of 750 gp. A ring of protection +1 has a market price of 2000 gp. How often do they show up in an adventure?

Very often. In fact, those items are the most common you will find in many adventure paths. It is rare that you find a cloak that isn't Resistance. At least, in the adventure paths my DM runs.:erm:
 


A +1 item at Epic level isn't going to make a real difference one way or another. Which was my original point...

Then do the extrapolation for "normal" items to "epic" equivalents.

It is like say a +15 equivalent long sword (eqic only).

Comparing minor items to epic is worng.

But as I recall your comment was

Really? I didn't know cloaks grew on trees. I've never seen a party where more than one PC had a cloak of resistance...

Maybe I misinterpreted what you were trying to say.

I was merely pointing out that cloaks of resistance are fairly common (as others have likewise pointed out).

I intended no extrapolation as to epic items but it can be done.
 

The Assassin's Guide to Poisons is a very useful pdf that I have. I think it was $3, but I don't remember where I got it from. Has some new poisons, feats for poison use, and rules on crafting poison.
Google it and you should be able to find it.
 
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Is there such a thing as a supernatural feat?

A level 20 wizard has a base fort save of around +6....maybe another 5 if they have an decent con and an amulet of health. so a +5 cloak of resistance = around +45% to their normal save. I wouldn't call that minor.


The strongest epic poisoner I can think of would be a wisdom focused Druid with Heightened empowered Poison spells, greater focus in transmutation and a few misc items that can boost poison DCs. Or one wild shaped into something nasty with natural poison and huge Con bonuses from items/spells and ability focus poison.

The reason I think a blanket ability like the one your asking for is WAY overpowered is it would essentially be an ability that could instead read 'All your opponents get -20 to save vs your poisons'. Essentially thats what you are asking because of the huge discrepancy in saves for tons of monsters, ESPECIALLY npcs. Sounds like a great feat for a wizard too...'all your spells attack the opponents weakest save'
 


Well, there's feats who's benefits are Supernatural Effects. Is that close enough?


Help me understand this one please.

A couple of examples would be real useful since I can't think of any of the top of my head, but I'm old and the memory is the second thing to go - I forgot the first ; )
 

Help me understand this one please.

A couple of examples would be real useful since I can't think of any of the top of my head, but I'm old and the memory is the second thing to go - I forgot the first ; )
Well, every single one of the Complete Mage Reserve Feats is gives you a Su ability (Fiery Burst, Acidic Splatter, Elemental Summoning, Minor Shapeshift, and so on).

Most of the benefits from the Vow of Poverty (book of Exalted Deeds) are Su, and go away in an AMF.
 

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