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A desperate request


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Blackrat, it will be great.
I don't know how you'll do that map, so i don't know if it is possible to "hide" the hex grid (it "ruins" your map art imo) but this is a really minor thing and i can greatly live with the hexes anyway.

(edit) I mean that i understand that the map is built with hex tiles: i just like more a forest without "hexes" inside
. But really don't bother about this if your mapping program can't or your taste feel it necessary.

I have no words to thank you enough for your kind offer.

Hmph... I remembered the capabilities of the map tool wrong. The grid can't be hidden unfortunately... Anyways, I've about 1/3 of the map done now.
 

Thanks, Lwaxy, for the link (and many compliments to MERCUTIO01 for that beautiful piece of art). It will be useful for sure, even if i need more geographic maps than "battle" maps (but i will use both).

Blackrat, the grid is really not a problem. I will be grateful forever for your efforts.

Meanwhile i googled a bit (where is the search function in this forum? I am using Firefox, and i canot see it) i have found an old topic here: http://www.enworld.org/forum/art-ga...iatures-painting/241700-i-need-world-map.html

The links about the unlabeled maps does not works anymore. Anyone have that files?

Thanks to all for your kindly help
 

Well here's what I managed. It's not exactly 1:1 with the original but it's a very close approximation. Hope you like. It was fun to fiddle with the program in a long time.

Sorry about the grid though, it really couldn't be helped...

Anyways, I'd really like to see what it looks like with the names in italian, so if you'd post it when you've made the changes, I'd appreciate it ;)

http://www.enworld.org/forum/attachment.php?attachmentid=39586&stc=1&d=1237749351
 

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Anyways, I'd really like to see what it looks like with the names in italian, so if you'd post it when you've made the changes, I'd appreciate it ;)

Ok, i've done it.
On my screen it seems really hard to read the names, but when printed is not so hard.

Anyway, that's near to the best i can do :)

Thanks again!
 

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