The burdon of lore I'm talking about in so far as writers are concerned is the lore contradicts a story they want to tell, so they can't tell it, or they have to heavily modify it to make it fit.
And how is the different from authors writing for Eberron? I just don't see the difference between reading a lot, and reading...almost as much. And, And, unless they're offering a finished manuscript to the publisher, why can't you just write your story based on the relevant material? If you absolutely want to change a detail, you can discuss it with the publisher, and I don't see a problem with it unless you want to make major "shake-ups" to the whole are your story is based in. And it's not like the Realms didn't get its share of RSEs in novels, right?
Inspired to do your job, and "doing your job" are two different things. It's possible to still meet your demanded work output without being inspired, but that's all you're doing. Just meeting your deadlines with something that meets the criteria. Inspiration helps you meet those deadlines with material that goes above and beyond what would otherwise "meet expected criteria."
Sure, Heath ledger could have just played a part as "the joker." He could have just done the lines, and moved on, but instead he was inspired to add somethign to the role. He went above and beyond and consequently helped the film do the same.
And I feel somewhat bad for you if your employer is that hard nosed that they never accept any employee input. My company is going through some changes right now, partially inspired by customer demand, but a whole lot of it was inspired by employee thoughts and opinions on what will help us do our jobs more effectively and less stressfully.
You're correct -- indeed, professional writing is mostly about "doing your job", whether you're inspired or not. You just need to sit down and write, or you'll never meet deadlines. Now, speaking of fantasy authors who write for existing settings, in some cases you probably "connect" to the setting and feel more inspired than in others, but the fact is that you can't moan and groan to the publisher about not being able to write because the setting doesn't inspire you enough and therefore it needs to change. Of course, if several of your "co-workers" feel the same way, there may be something wrong, but if the reason is simply that you don't want to do research before you start writing, you are probably not of the type fit to do it for living.
Employee imput is one thing, but it's a bit different in the public institutions -- feedback is great, but rarely leads to any major changes. After all, once everyone has done something in a certain way for the last thirty, forty years, it's useless to try to reason about how it could be done in a better and more efficient way (I've tried this many times, believe me).
Anyway, your company is clearly a private business, and they listen to their customers and employees; that's great. But I can't imagine a Microsoft freelancer telling Bill Gates that "I'm not inspired by this Vista and I need to read too many manuals, so how about we scrap it all and start to work on another OS".
As far as FR is concerned, apparently WoTC thought that enough FR fans (and customers who were not fans) were unhappy with FR, and took a risk by turning it all upside down. New stories aplenty, sure, but to me it seems (and this is all based on anecdotal evidence, but anyway) that the risk didn't pay off as well as they thought it would (hence the "three books per setting" policy, methinks, at least for FR -- I suspect Eberron might get more support if it sells better).
The very fact that someone else's milleage might vary, pretty much invalidates this statement. There's a whole lotta stuff out there for FR. Just because YOU didn't care about it doesn't mean it didn't matter to others. (Or effect what could and couldn't be done in the realms as they stood.)
Well, do YOU consider the Marco Volo-goodness or Demihumans/Priests/Wizards of the Realms actually relevant products containing much Realmslore? A lot of the stuff they produced during that era are not actually high on my "must-own-and-use" list. Feel free to argue about it, but if we asked a thousand FR fans who've been aboard since those days, I don't think their opinion would vary a lot from mine.
If there are enough of you it might happen. Which I'd be cool with too. New stories.
Yep, new stories! I hope that the designers and everyone else who feels the same way are monitoring this thread...