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Arcane Power Excerpts: Feats


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I wonder if those are all the Heroic tier warlock feats.

Edit: In the other article - the character concept one - there's "Warding Curse", a warlock feat that grants +2 to defenses vs. a cursed foe. So, I guess those aren't all the Warlock feats.

So, I see some spoilers for Arcane power. Both Phantom Echoes and Gnome Phantasmist effect Illusion powers. Well, there's not that many illusion powers out right now, so I have the feeling Arcane Power is going to give us some sexy illusion options.
 
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Arcane Fire - Target hit with fire power gains vulnerability to cold

Wait, what? I understand the concept behind heating something up then freezing it to weaken it, but isn't this redundant? Or is the vulnerability to cold feat in the PHB paragon? Would it have been too good to make them vulnerable to fire instead?

*keeps reading*

Whoa, I must be tired. I read Nimble Spellcaster and thought it said Ninja Spellcaster. Time for bed!
 
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It's a lot of feats to get there, but the following array of feats is pretty potent for an eladrin wand wizard:

Eladrin Sword
Eladrin Soldier
Destructive Wizardry
Dual Implement Spellcaster

You can start doing respectable damage.

I'm liking quite a few other feats here too.

Arcane fire (assuming vulnerability lasts till the end of your next turn), makes Ray of Frost + Wintertouched much more desirable, depending on the amount of vulnerability. You throw a scorching burst out there, and whatever you hit is eating a ray of frost or icy rays or some other cool spell next turn. You can chill with other party members too if they have cold powers of frost weapons.

Empowering shadows is essentially weapon focus for the warlock. Finally. Hope it scales at paragon and epic.

Cursed advantage seems awesome, and horribly wrong. I'm hoping there is some other restriction in the full text of the feat.

Draconic Spellcaster is pretty good, but did dragonborn sorcerers really need more help? Well, at least it's thematic.

Wreckless curse is one more feat for the human warlock to decide when they will be picking it up. Between implement mastery and this, even fortitude targeting spells start to look good.

There is a lot of cool stuff in this batch, and only a handful of duds. I'm suddenly more excited about this book.
 

Arcane Fire is weird, but I know one Fire and Ice wizard in my group who's going to absolutely love it. She likes to open the fight with a big explosion, and this will feed right into that strategy.

Dual Implement Spellcaster is pretty clearly awesome. I wonder if its going to apply to all targets of attacks, including area of effect attacks. If so, that's a pretty serious damage bonus. Leaves existing damage bonus feats in the dust once its had some time to scale.

Arcane Reserve is pretty awesome. I'm liking the "get a bonus once you exhaust stuff" theme that human feats are starting to have.

Draconic Spellcaster makes me happy. I'm all about theming spellcasters. I hate the tendency towards generic wizards.

Twist the Arcane Fabric is pretty neat, but might start to become redundant with all the other options for making your area powers not hit your allies. Still, it works.

Reckless Curse is pretty amazing, since with intelligent play, its probably a straight, stackable +1 to attacks.

Destructive Wizardry is nice! Subtly powers up Scorching Burst, incidentally.

Enlarge Spell also subtly powers up Scorching Burst. I look for this to be an often neglected feat cherished by the elite wizard players. Its rare for -2 damage to be a bigger penalty than getting another target into an area of effect, and once you hit paragon tier your powers have little friendly fire risk anyway. And at epic you might even have none. So go for it.
 

I've been wanting to do an eladrin wizard who uses a longsword with an orb as the pommel.. Dual implement + eladrin wizard = exactly what I wanted to do.
 

Legion's Hold + Enlarge Spell, even better because who really cares about the damage that spell does.

And now I'm thinking of the Swordmage with Dual Implement Caster and Two-Weapon Fighting and Defense. They won't do too much more damage with weapon attacks, but they can add a lot to powers like Lightning Lure.
 

These Feats are quite interesting but while I think that Racial Feats are a great way for distinguishing the different Race/Class Combos, I do hope that there are more universal Arcane-Feats in it, since it limit your choices from the book immensely. Also if you play a race that isn't covered in the book (Dragon-Magazine, Future PHB's,..) then you will get nearly nothing out of these feats.

Also I really hope there are a few non-combat feats and powers in it. All the focus on combat is starting to get on my nerves ... the PHP1 contained a small but nice selection of non-combat Utility spells and feats but now it seems that every book forgot that there is a live outside combat and doesn't provide you anything useful if you don't want to focus on fighting the whole time, even the UTILITY powers are mostly about combat. :(
 

Elven Wizards suddenly became extremely powerful.

With a reroll on every target, I think a lot of players are going after the Sleep spell for that endeavor.
 

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