Scott_Rouse
Explorer
Scott,
It has been mentioned that Sigil would be the mapped out city in DMG2. Can you let us know what product Village of Homlet will show up in? Or is that not on the schedule yet?
Thanks,
Nothing announced yet. TBA soon
Scott,
It has been mentioned that Sigil would be the mapped out city in DMG2. Can you let us know what product Village of Homlet will show up in? Or is that not on the schedule yet?
Thanks,
Scott_Rouse said:Our marketing efforts will focus mostly on core hobby media and less on mass type media. This will include a focus on bloggers, podcasts, core RPG sites, and more "viral" web based media. Print will be minimal with some trade adversting and a few core magazines like KQ and Level Up.
I don't think even more "oh, that fluffy stuff only the DM reads" chapters will change that perception.
I think what the game needs is cool non-combat stuff that draws the eyes of players, not DMs. When you build your characters, there should be abilities and capabilites that makes you go "Oh, I want to buy/use/try that!"; more skills/powers/rituals/magic items purely aimed at the non-wargame part of the game. Or rules for that sake, like an roleplay-focused advantage/disadvantage system or something.
The article on Familiars in Dragon makes a good example. They had cool non-combat stuff they could do, and they had wonderful little roleplayable quirks listed.
The 4E rules set is the first rule set I encountered that I did not stop while leafing through and say "ooooh! I want to do that!" in regards to non-combat stuff...
(I did not do that on combat stuff either, but that is because I've burned myself out on MMOs, and want table-top RPGs to provide what you cannot get in a computer game.)
So, how does Terminator: Sarah Connor Chronicles figure into this? (You watch that show, right?)
We you core to refer to "non-mass market" as in core hobby.Aside from that, I am sure the writers of Kobold Quarterly and Level Up like the title of "core magazine".![]()
On an unrelated note - I wonder if there are any plans to find a new distributor in Germany? I am accustomed to using English books, but not everyone is, and certainly not newbies...
Don't forget to add more such stuff in your adventures and your player-targeted stuff (PHB, <source> Power)
This tends to be broader reaching media, likely aimed at younger video game players.
Some questions:
1)
"2008 Global Brand Study US and Canada and part of Europe."
"Aided Awareness 89% (brand recognition)"
-What does "global" stand here for? Also I would like to ask what kind of people this survey reached. Random, casual people? WOW subscribers? People who frequent certain web sites?
2)
"80% WOW
"89% D&D
-What was the question of this answers? I would guess if respondents know about or recognize what D&D or WoW stand for but I aint sure. Clarification would be nice.
Our marketing efforts will focus mostly on core hobby media and less on mass type media. This will include a focus on bloggers, podcasts, core RPG sites, and more "viral" web based media.
Yes, typed in haste. D&D Fans: lapsed players (played but stopped typically due to a file change like starting a career), current players of older editions (e.g. OD&D *cough* Dialgo *cough*), novels readers (FR, Dragonlance etc), and people who have interacted in other ways like video games. Basically people who we don't need to explain what D&D is.I think you wanted a colon there. You're saying that "existing D&D fans" = lapsed players, players of other editions, and fans of the brand.
People who play D&D or read D&D novelsWho are the core fans? Does this mean current 4e players?
No, I would say a core fan is someone who is actively engaged with the brand in some way. Reading books, playing games, etc.Am I understanding correctly that lapsed/prior edition fans aren't currently considered core?
YepSounds good to me! Go where the geeks are.![]()
Combat is a key element of D&D for certain. After all, it is "Kick in the door, kill the monster, take it's stuff" but RP is also part of the game. Personally, I don't buy the rules for roleplaying argument (don't pounce on this and start an edition war) but perception is reality and if people believe that they we need to manage to alter that perception.Hmm. I would not have guessed that among brand fans, the perception that it was a tactical combat game was the problem. D&D has always been a tactical combat game. I think 4e certainly highlighted/enhanced that existing "core brand experience."
Yes this was studied and cotinues to be studiedWas there marketing research specifically to lapsed/prior edition players to find out why they did not adopt 4e? I didn't see anything here at ENworld. Is there a bigger, more accessible pool of "brand fans" who are not 4e adopters?
I would like to know this too. I think it comes down to many reasons like personal preference on a system, some people don't like or feel the need for change. 3.5 was a good game system that people are happy to keep playing, etc. There is no silver bullet answer that will suddenly get people to drop hatthey are doing and start playing 4e so wee need to appraoch it from many angles.I'd like to know what's holding them back, and my guess is that the predominant reason is that 4e "breaks with the traditions of prior editions."
Thanks for making my point above. Someone else will tell me a different reason"Lots of cool, evocative tactical combat" is the one tradition 4e delivered in spades.
In my opinion, it's not that the play feels different, it's that the world feels different.
Then DMG2 should rock your socks off!With all due respect, and much props to Robin Laws-- especially when Robin Laws is writing it. Robin could convince folks to play chess as an RPG.
After all, it is "Kick in the door, kill the monster, take it's stuff"...