Sustain

CapnZapp

Legend
Okay, so last time someone asked about this, we got one of those mammoth threads where the answer was quickly buried among suggestions, houserules and namecalling... ;)

So what is the by-the-book, pure RAW, answer to these questions?

The word "sustain" means "keep something going". But does it work that way in D&D? Nowhere can I find whether you need to hit with your initial attack for there to be something to sustain or not.

Would sustain better be called "delayed secondary effects"? That is, can you sustain a power regardless of whether you hit or not? Whether the power has a "Hit:", "Miss:" or "Effect:" line?

My troubles lie in the fact that the power and what happens at the sustain are only sometimes directly connected.

For instance, take Hunger of Hadar (p134). A casual reading would make you believe it is the zone you sustain (it ends at the end of your next turn). But the Sustain line mentions nothing of the sort. So this power is only meaningful to sustain for one round, the one directly after initially casting the power?!? :confused:

Then, take Curse of the Bloody Fangs (same page)? Can you sustain this throughout the encounter regardless of actually hitting with it in the first place?

Other sustainable spells are surprisingly clearly written. :uhoh:

Curse of the Black Frost simply and cleanly lay down the ground rules in a way that can't be misinterpreted. I wish all sustainable spells were like this!

But where does this leave Crown of Madness, a spell without such language? Comparing it to a spell like the conveniently nearby Avernian Eruption I can only deduce this means that each turn, the caster can use a minor action to inflict the target with an effect that automatically makes it whack its friend until it saves. But the Warlock can keep piling on the effect, so what does it matter that the foe saves? It can easily succumb to a heap of saves.



Oh why is this written in such an impenetrable way? Why did WotC use the term "sustain" for something that so seldom seems to be about actually connecting with an effect and then sustaining that effect? :rant:
 

log in or register to remove this ad

In all stated cases, you can sustain the effect whether or not you succeeded with the initial attack roll.

I don't know where you got the ambiguity from.
 

For most powers, the Sustain line is pretty straightforward. While the power is still in effect, you can spend the required action (once per turn per power!), and the thing happens. Thing is typically "the <whatever> persists until the end of your next turn," so to answer your orange question, if <whatever> doesn't exist or hasn't happened, sustaining should not cause it to suddenly happen -- only cause it to persist if it is already around.

I don't think the problem is Sustain -- I think it's the warlock. A lot of his powers are confusing, overcomplicated, and poorly worded.

For example:
hunger of hadar: They probably omitted the "zone persists until the end of your next turn" part from the Sustain line. (Maybe they wrote it when Sustain was a new thing and felt that part would be implied? Maybe powers used to have a Sustainable keyword or a Duration: entry and it got removed and they missed some edits in the warlock?) As written, the zone will only ever last until the end of your next turn, and the Sustain is simply a secondary attack you can make as a minor action twice (once on the first turn, once on the second). I can see why you feel this is messed up...

curse of the bloody fangs and crown of madness: Even more messed up. I wonder if there is errata on these things? (checks) Nope... By my reading, these powers can't be sustained, since it has no duration to begin with! House-rule fix can be to add an effect line, e.g., "Effect: Until the end of your next turn, the target suffers an additional effect when you sustain the power (see the Sustain entry, below)." That's just a house rule, though.

Other warlock powers seem to be a little convoluted to me too, although I am too lazy to sift through and find them just now...

-- 77IM
 

Hong, sustaining is something you do to powers that have a duration. The ambiguity comes from powers that have no apparent duration yet are still sustainable -- what exactly are you sustaining?

One interpretation of the Sustained Duration bullet on p.278 is that any power with a Sustained entry automatically has a Sustained duration, and that powers which say "...until the end of your next turn" and "Sustain Minor: The effect lasts until the end of your next turn," are just being explicit/redundant with the general sustained rules.

-- 77IM
 

Hong, sustaining is something you do to powers that have a duration. The ambiguity comes from powers that have no apparent duration yet are still sustainable -- what exactly are you sustaining?

I operationalise "sustain" to mean that you spend a minor action (or a move action, or whatnot) and you get the stated effect, for 1 more round. In some cases the target also gets a save, and if it makes the save, you no longer get to sustain. It looks like they left out an explicit duration for the stated powers, but the intended meaning doesn't seem too hard to grok.
 

In all stated cases, you can sustain the effect whether or not you succeeded with the initial attack roll.

I don't know where you got the ambiguity from.
From what happens when you miss and the power doesn't have any effect.

What is it that you are sustaining? That's the question I'm asking myself.

I'm asking it because WotC used the word "sustain". It feels natural to wonder what there is to sustain when you miss? At least, it feels natural to me.


Please, everyone that reads this; please don't derail this thread. There is a real issue (thanks 77IM for acknowledging this!), so let's keep this thread to discussing practical answers and solutions rather than questioning whether there is a problem at all...
 
Last edited:

I operationalise "sustain" to mean that you spend a minor action (or a move action, or whatnot) and you get the stated effect, for 1 more round. In some cases the target also gets a save, and if it makes the save, you no longer get to sustain.
Sorry, I would have liked to be able to agree, but as I see it, what your power does initially and what it does on a sustain in some cases seem to be completely unrelated.

If this weren't the case, they would not need separate text lines for sustain - it would be enough to make "sustain" a keyword (like "reliable" or "stance") where you'd simply have general rules for how the effect repeated/persisted on a successful Sustain. This would have been much much simpler and less confusing.
 

Sorry, I would have liked to be able to agree, but as I see it, what your power does initially and what it does on a sustain in some cases seem to be completely unrelated.

Correct. And? In all the examples you gave, what gets sustained is spelled out in the ability description.

I can see that some descriptions may be less clear than others, but it still seems easy enough to figure out what's going on.
 
Last edited:

Remove ads

Top