GTS 2009 D&D Seminar - the Rouse discusses D&D

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Just like to thank Scott for coming by and answering questions, I sure hope this is going on your hours sheet.
Any direct contact is great, things like forums and even twitter give a great sense of community with the 'stake holders'.
 

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Admin here. Please fork this discussion to a different thread if you want to continue it; I think it's interesting for folks, but this thread shouldn't get derailed.

I've put your original post inside spoiler blocks.

~ Piratecat


[sblock=Post inside here.]
Well, either "what makes people play your game" got misidentified and/or oversimplified, or Robyn Laws' theories on narrow focus deserve to stay academic, IMO.

The problem here can be boiled down pretty simply. If you asked the question:

"What makes you play D&D?"

Then there were many answers to that question. You can try to pick the most popular answer, but even if you pick the right answer you're still excluding all those other answers... and the people who prefer those answers.

In the case of 4th Edition, they picked the answer "combat". And it's not really surprising that the people in this thread saying "my games were always about the combat and you're nuts for suggesting that people played any other way" are... well, they're the exact same people who have adopted 4th Edition.

Nor is it surprising that the people saying "hey, there were other ways and reasons for playing the game" are the people who haven't adopted 4th Edition.

I think there can be a lot of value in Laws' focused design principles. I'm just not convinced that it was appropriate for D&D. D&D isn't Feng Shui or Burning Wheel. It has a larger, broader audience and I think it's a mistake to try to narrow that audience. (And a mistake to think that you can narrow the game and yet somehow keep that audience.)

It would be like Disney saying, "Pirates of the Caribbean is the most popular ride at our Disney themeparks. So we're going to add pirates to all of our rides and get rid of all the non-ride activities."

PIRATE WORLD might be a great idea for a themepark. But that doesn't mean it's a good strategy for the broadly-appealing Disneyworld.

I agree with Mr. Rouse that trying to move away from the Pirate World strategy is a good move for Disneyworld.[/sblock]
 
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Yes we would very much like a host of 4e video games including CRPGs, Action/Adventure games, Turn Based Games etc (with or with out a VTT) and we are working with our partner to make that happen
(emphasis mine)

Please. Pretty please. Give me a tactical 4E game!
 

Please. Pretty please. Give me a tactical 4E game!

Give me a game where the combat mechanics are exactly identical to 4E. (So, I suppose that would be a tactical game?) Also, please don't only include the original Player's Handbook. An expandable game that received content updates with PH3, etc. would make me drool and . . . well . . . other stuff.

~
 

The problem here can be boiled down pretty simply. If you asked the question:

"What makes you play D&D?"

Then there were many answers to that question. You can try to pick the most popular answer, but even if you pick the right answer you're still excluding all those other answers... and the people who prefer those answers.

In the case of 4th Edition, they picked the answer "combat". And it's not really surprising that the people in this thread saying "my games were always about the combat and you're nuts for suggesting that people played any other way" are... well, they're the exact same people who have adopted 4th Edition.

Nor is it surprising that the people saying "hey, there were other ways and reasons for playing the game" are the people who haven't adopted 4th Edition.

Very true.

You don't have to look long at the debate on non-combat rules to see that there are two camps, one claiming (to paraphrase "Treasure of Sierra Madre") "Rulez? We dooont need no steeenking rulez!", the other wanting rules and abilities that encourages, enables and empowers activities done outside of combat.

Putting the question of "who's right" aside for now - it has enough threads already - you can however note this fact:

  • Those that belong to the first camp have most likely already bought the 4E books.
  • Those that belong to the second camp have most likely not.

So, if WOTC wants to sell more books; that is, also sell to those in the second camp, and not only to those in the first, what should they do?

And I don't think browbeating them in internet fora with your stunning rhetoric until they submit and sobbing on their knees recant is a very realistic plan, however satisfying it might seem to those in the first camp... :) :)

No, if you want to broaden your audience, you have to broaden your appeal.
 
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I am a salary man so I don't get no stinkin' time sheet but when I post at home there is beer in the fridge :lol:
Mmmmmmmmm Beer...
Homer said:
Here's to alcohol, the cause of—and solution to—all life's problems
(emphasis mine)

Please. Pretty please. Give me a tactical 4E game!
Oh yeah, I have really enjoyed NWN1/2, Baldur's Gate, etc etc. but a Turn based, direct 4E game sounds all kinds of AWESOME.

However I think we'll be in the minority so I'll take any good DnD game please :)
 

Post removed by Admin. You know, there are lots of people I don't agree with, too, but that doesn't give me free rein to give an inflammatory, insulting answer. There are lots of ways to differ without insulting someone and trying to start a fight.

If you have any questions at all as to why your post was inappropriate, please drop me an email.

~ Piratecat
 
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