Henry
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Actually, no. Clerics & Druids have NEVER used spells due to using a a "mystical artform/science". Their magic was bestowed by their deity. What were you playing in '78
AD&D PHB & DMG -- the same book that said they had to have their hands free, possess material components, be able to speak in a clear voice, and said they needed at least 4 to 8 hours of sleep to be able to get their spells back -- just like the Magic-Users. Where the magic came from is irrelevant to whether it was a "Mystical Artform" or not - it didn't matter if your deity approved or not because if you were bound, or couldn't sleep enough, or didn't have the live spider or tin-can telephone in addition to your holy symbol, you weren't going to cast that spell. So Magic in D&D in regards to the magic players have available, regardless of flavor text source, was always codified and scientific in approach, even with divine casters.
Now, you could get into the "special case stuff" that Gary Talked about in the DMG, like coming up with a laundry list of beholder eyes and cockatrice blood, etc. for making certain things, but such magic was never a given in the default game, and Gary purposefully made those rules the way he did to as to let DMs be as hard-hosed or easy as they wanted to be when PCs wanted something not straight out of the PHB or given to them by the DM from the DMG lists. I wouldn't even consider it a "system", because there were only loose guidelines -- not a bad thing in itself, but as far as the players were concerned it was totally out of their hands.
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