Erekose
Eternal Champion
Just musing late on a Bank Holiday Monday . . .
I seem to remember that for OD&D and 1E D&D that there were a few rulebooks and a plethora of different adventures, i.e. TSR was predominantly making money off the adventures rather than rulebooks.
No idea what happened with 2E as I left playing until 3E arrived but from what I've heard it seems like an initial mix of adventures and rulebook before becoming predominantly rulebooks.
With 3.xE WotC focussed mainly on rulebooks rather than adventures.
From what I can tell 4E has carried on from where 3.xE left.
However, Paizo with Pathfinder appears to be going back to the original TSR model; i.e. the rulebooks are only appearing to keep the adventures based on a living system rather than a money making enterprise.
Just wanted to ponder the question of why certain companies go in a predominantly rulebook or adventure direction? (Beyond the fact that all players can buy rulebooks whereas adventures are just for DMs.)
I seem to remember that for OD&D and 1E D&D that there were a few rulebooks and a plethora of different adventures, i.e. TSR was predominantly making money off the adventures rather than rulebooks.
No idea what happened with 2E as I left playing until 3E arrived but from what I've heard it seems like an initial mix of adventures and rulebook before becoming predominantly rulebooks.
With 3.xE WotC focussed mainly on rulebooks rather than adventures.
From what I can tell 4E has carried on from where 3.xE left.
However, Paizo with Pathfinder appears to be going back to the original TSR model; i.e. the rulebooks are only appearing to keep the adventures based on a living system rather than a money making enterprise.
Just wanted to ponder the question of why certain companies go in a predominantly rulebook or adventure direction? (Beyond the fact that all players can buy rulebooks whereas adventures are just for DMs.)