I'm A Banana
Potassium-Rich
The Grind can be ameliorated with some clever pacing. Follow a three-part structure for combat:
Rounds 1-2: Introduction. Everyone gets to know what they're fighting.
Rounds 3-5: Building Action. Use common powers, at-wills, etc. Have a lot of push-and-pull.
Rounds 6-7: Climax. Use the big guns, change the battle dramatically, and give the side that is losing a last, desperate shot at victory. After the climax, the battle ends, even if there's things still standing (they give up, or run away, or whatever)
It's not a perfect solution, but it helps spend the time more wisely.
The powers list is a more difficult problem 'cuz messing with that messes with the structure and balance of 4e, and I basically agree with the OP that is makes everything quite similar. I like fighters having more things to do every round, I just don't like everyone to be vancian. I still haven't found a satisfactory solution for the system, and I may not be able to since the system is so tightly woven into the structure of 4e that messing with it or replacing it would risk breaking the game quite easily. The powers system is very fragile.
Rounds 1-2: Introduction. Everyone gets to know what they're fighting.
Rounds 3-5: Building Action. Use common powers, at-wills, etc. Have a lot of push-and-pull.
Rounds 6-7: Climax. Use the big guns, change the battle dramatically, and give the side that is losing a last, desperate shot at victory. After the climax, the battle ends, even if there's things still standing (they give up, or run away, or whatever)
It's not a perfect solution, but it helps spend the time more wisely.
The powers list is a more difficult problem 'cuz messing with that messes with the structure and balance of 4e, and I basically agree with the OP that is makes everything quite similar. I like fighters having more things to do every round, I just don't like everyone to be vancian. I still haven't found a satisfactory solution for the system, and I may not be able to since the system is so tightly woven into the structure of 4e that messing with it or replacing it would risk breaking the game quite easily. The powers system is very fragile.