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I haven't quite grasped the Full Discipline powers yet. Let's take a look at Drunken Monkey.

It's an encounter power. Does that mean that you can only use the Full Technique stuff for one round (regardless of what actions you do), right? So you can't use the movement power for multiple rounds?

Powers that say monk weapon - do they require weapons, or can you use an unarmed strike? Is an unarmed strike considered an implement?

So where's their striker super damage effect? Centered Flurry of Blows isn't all that, well, amazing a damage effect.

It'd have been nice if they added various things to the article, like a multi-class feat.
 
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I'll leave my thread to die....although i was first :p

I am not 100% on the full discipline. On the at will powers I get it but how does it work with /e and /d? Can you do your attack technique and your movement technique /e or /d. If you can do them both do they have to be in the same turn?
Or do you just get to do the attack technique OR the movement technique?
 

Monk Powers
Your monk powers are called disciplines. They rely on
your physical training, mental focus, and mastery of
psionic magic to function.

"Psionic magic" ewwww Dear WOTC Please please don't utter those words together again.
 

Well, it's got a 1st level encounter discipline called Drunken Monkey, so I'm sold. :D

Really, though, those powers just look so...FUN. Very easily slides into the secondary controller spot, like the Bard. And that's just one build!

The Full Discipline keyword is a bit stupid, though, but the mechanic seems awesome. Will make for some interesting multiclass...
 

Monks get Full Discipline powers (a new keyword), that grant them special Standard and Move actions. For instance:

Open the Gate of Battle
Attack Technique - 2[W] + Dex, and if the target was undamaged it takes an extra 1[W].
Movement Technique - Move your speed + 2. During this movement you do not provoke OAs from the first enemy you move adjacent to.

You can use the techniques in either order: declare you're using the above power, then use the Move tech to get next to a target, then use the Attack tech.

You can only use 1 Full Discipline power in a round, unless you spend an AP, and then you can switch to a different Full Discipline. You can use the techniques of an at-will power as many times as you want during your turn, and the Techniques of an encounter power once a round. So, for instance, the at-will Dancing Cobra has a Movement Technique that allows you to move your speed + 2, and the at-will Five Storms has one that lets you shift 2 squares. Neat stuff!

Powers that say monk weapon - do they require weapons, or can you use an unarmed strike? Is an unarmed strike considered an implement?.

Monks use unarmed strikes as implements, much as swordmages use swords.

Also, unarmed strikes are listed under monk weapons along with clubs, daggers, quarterstaffs, and spears.
 
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I am not 100% on the full discipline. On the at will powers I get it but how does it work with /e and /d? Can you do your attack technique and your movement technique /e or /d. If you can do them both do they have to be in the same turn?
Or do you just get to do the attack technique OR the movement technique?

I'm reading it as you can do both in the same round in any order you want, but you can't use the techniques from other Full Disciplines in that same round.

So if you do the move technique from Crane's Wings, you'll be doing either the attack technique as well, or a Daily, or a multi-classed attack power.
 

Full Discipline Sidebar, second paragraph ...
"You can use the techniques of a full discipline power in whatever order you like, and you can choose to use one of the techniques and not the other during the round"

So you can activate an Encounter Full-Discipline power, use the movement technique for your move action, and use the attack technique for your standard action.

You are limited to ONE full-discipline technique per round (unless you spend an action point, per the sidebar's explanation), so you couldn't use the movement technique from one of your at-wills to augment the attack technique from a Full-Disciplkine encounter or daily power.

Basically, a Full-Discipline power gives you both a movement option and an attack option. You can take one, the other, or both. Often the two go stylistically hand-in-glove, and seem like a nifty combination.
 


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