Monk Preview

I don't think that's how the power works.

I thought that, you can only HIT one target with the power. Anyone else within your range is just SLID.

Nope. The trigger is you hit with an attack. The target is one creature. Anyone targeted by the flurry of blows takes damage, and if the target was not the target of the triggering attack you also get to slide them 1 square into a square adjacent to you.
 

log in or register to remove this ad

1) Durability: The monk has a lot of mobility, but is lacking for AC. He can get more through TWF feats, but that appears to be it (though I guess we will see what the monk feats are like).

I wouldn't be suprised to see a feat that increases the class AC bonus when wearing cloth.

Dex primary, with St or Wis secondary means they'll have good reflex, and decent either in Fort or Will depending on style.

Still, they only have 7 surges, no real reason to boost Con, and very little Healing or Temp HP granting power's from what was shown. They do seem pretty good at giving themselves saving throws.

Flurry of blows isn't too shabby. It's Wis+implement per target, so it will scale a bit at least. The real advantage is to slap auto-hit damage (and secondary effects) on enemies you weren't even attacking. It's like being able to cleave off of every power you use, with it becoming a super cleave by epic.
 

I see no reason why we'd change the way we "spend" powers just for Full-Discipline powers.
Oh I agree with you, even though no other powers before have offered 2 types of actions in any way.
However when they make big changes these things need to be spelt out. When I normally do a /e it is gone, so by this if I do the attack technique of a /e that /e should be gone and I never get to use both types of actions. I know that is wrong but big game changing things (with possible confusions) need really explicit examples/explanations to stop confusion.
 


I don't think that's how the power works.

I thought that, you can only HIT one target with the power. Anyone else within your range is just SLID.

Melee touch, target one creature, does wisdom mod damage. If the target of the Flurry wasn't part of the attack you made to open it up, it'll take the damage AND be slid. Or in the case of a minion, knocked back into a glass window, arms flailing.
 
Last edited:

The death of ki is a major disappointment to me. I consider D&D's ongoing inability to craft a decent unarmored (or at least minimally armored) guy with a katana to be a major failing. I had hopes that ki would solve this.
Avenger?

I do agree that this thing is really hard to parse in some areas. The Centered Breath flurry, the Full Discipline, and agreed on various things like "Does a monk's unarmed strike count as a monk weapon? What about an implement?" It feels like there's a whole lot of juggling going on just figuring out what power uses what weapon or implement or whatnot.

Some of the powers have me scratching my head. I mean, I don't have a problem with the magic effects, but some just seem a Little silly. A roundhouse kick that does cold damage, because you create wind? ... Kay. Anyhow, looks like they tried to go full wuxia with this (although you're not going FULL wuxia until you can turn plums into deadly projectiles, and shoot scarves that immobilize people).

Also, Centered breath does suck as a name.

Going to email your thoughts to WotC, Cadfan?

I do find some of the powers really fun. Dance of the Stinging Hornet just looks fun.
 
Last edited:

if Monks = psionics, then since psionics = Dark Sun, PHB 3 = Dark Sun will be the new game world release in 2009 since half-giant psychic warriors can't come from anywhere else, you must agree!!

(This being the D&D/Dark Sun/4th ed verison of the Chewbacca Defence! :devil:)
hehe!

so, IMHO, that does sugest Dark Sun is gonna be it for the next setting, BOOOOO YAAAAAH!!! :)
 


I didn't think of that. Do you get to add your implement's (fist's) enhancement bonus to the flurry of blows damage?

Unarmed strikes are implements, so yes you can.

Flurry of Blows really plays into the monks unique style. Cleave is a good power, but it comes with an oppourtunity cost--you aren't using a better power like steel serpent strike or villians menace or somesuch. The monk has the option to kill an adjacent minion or finish off a badly wounded opponent once per round, on top of using drunken monkey or whatever that same round.
 


Remove ads

Top