Verys Arkon
First Post
Thanks everyone for answering my question in the OP. I think I can see what makes Greyhawk different from other settings more clearly now, and I'm inspired to read more about the setting's origins.
In a recent thread on WotC's forums, Chris Perkins listed several prerequisites for launching a campaign setting.
How do you feel Greyhawk measures up here?
In a recent thread on WotC's forums, Chris Perkins listed several prerequisites for launching a campaign setting.
How do you feel Greyhawk measures up here?
Originally Posted by sigil_beguiler
It would be nice to here how WoTC goes about deciding what settings to build. Perhaps even a bit behind their building process.
Now THAT'S a multi-layered conversation that usually starts with us asking a bunch of questions and doing some research. Some questions that spring to mind whenever someone says the words "campaign setting" to me:
1. Is there a business need or opportunity for a new setting or a reincarnated old setting?
2. Where is popular culture heading? Can we create a setting that isn't irrelevant one or two years from now?
3. Are there any non-active settings that we're revitalizing in other arenas (digital games, novels, Hollywood, etc.)?
4. Is there an important niche that a new or old setting can fill?
5. Is there a particular setting that a significant number of D&D players want to see resurrected or reincarnated?
6. Is there a setting that we can turn into a $X million sub-brand with multiple revenue streams?
7. Can we design a setting that doesn't fracture the D&D audience into a dozen squabbling sects that utterly loathe one another (a la TSR circa 1997)?