Bullgrit said:
My game group has just started a campaign of Alternity in the Starship Warden (Metamorphosis Alpha) setting.
Bullgrit said:
but we weren't playing MA
Vyvyan Basterd said:
The above could be where the confusion stems from.
Yeah, I see how that could be confusing.
For the record:
We were told and are playing the Alternity game system. We were told the setting would be a place called the Starship Warden -- described as a fully functioning city-ship. We imagined and created characters based on the idea that we would be playing in a fully functioning city-ship.
There was no mention of Metamorphosis Alpha by the DM. (And I don't think any Player other than me has ever even heard of MA. I only knew it is a game from the old days; I knew nothing more about it.)
Once the game started, our very first scene was our PCs waking up in a post-apocolyptic version of the ship. One of the PCs has been mutated.
Through out-of-game discussion
*after the first game session*, we learned that we're playing the Alternity game system in the Metamorphosis Alpha campaign setting -- the post-apoc Warden.
I have no problem with my character in this unexpected campaign setting, and no change was made to my character. I have not complained about it to my group or on this forum.
But upon thinking about it, I think such "bait and switch" concepts are not a good idea, in general. I would not like my character to be changed at the opening game session with no warning or no action by me.
As a general rule, I would not like to be told we're going to play a Greyhawk campaign, and create my Greyhawk-style character, and then discover in the opening of the first game session that we're in Darksun and that my elf is now an orc. Sure, it might turn out to be fun, but it's poor form.
Bullgrit