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I have the Eberron Player's Guide and Kingdom of Ghouls


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Hard to resist that kind of carrot!
Jack99, truly you are a god among men. Well, if not, maybe this XP will help you get there.

Seriously, I find that paragon paths and epic destinies are concise ways to demonstrate the interplay between fluff and crunch in a setting. I just created some LFR characters despite not knowing anything about Forgotten Realms, and just browsing the chapter on paragon paths in the player's guide was very helpful.

For Eberron, it looks like we have the standard 4 class PPs for the artificer, one racial PP each for Warforged, Kalashtar, and Changeling, and two faith-based PPs, for Silver Flame worshippers and Gatekeepers.

The EDs hint at some possible campaign threads, from the Draconic Prophecy to the Mournlands to something involving the Silver Flame? And what could Dispossessed Champion be? Something involving stopping the Quori?

Personally, I can't wait to see more details on how they made the dragonmarks more suitable for heroic PCs instead of the shopkeeping NPCs!
 


Hard to resist that kind of carrot!

Well, here is some XP. Soon, you shall obtain godhood though!

PP's
Alchemist Savant
Battle Engineer
Chameleon
Clockwork Engineer
Exorcist of the Silver Flame
Gatekeeper Mystagogue
Lightwalker
Self-forged
Warforged Juggernaut



So Alchemist Savant (makes great alchemical items?), Battle Engineer (all-round buffer?), Clockwork Engineer (construct builder?) and Self-Forged (make yourself a construct) for Artificer. Chameleon is for changling, Lightwalker for Kalashtar, WF Juggernaut is a duh, and Gatekeeper and Exorcist are religious. OK.

I expect we'll see more in Dragon issues.


Dragonmark PP's
Cannith Mastermaker
Deneith Protector
Ghallanda Sanctuary Guardian
Jorasco Jadehand
Kundarak Ghorad'din
Lyrandar Wind-rider
Medani True-seer
Orien Swiftblade
Philarlan Phantasmist
Sivis Truenamer
Tharashk Wayfinder
Thuranni Shadowkiller
Vadalis Griffonmaster



So they went Dragonmarked and gave us a PP per house rather than one generic one (Dragonmarked Heir). Nice.

ED's
Champion of Prophecy
Dispossessed Champion
Mourning Savior
Sublime Flame


Nice.
 

Ha! Our first +2 Cha/Wis race.

Interesting. Definitely needed, but now I'm wondering about the Psion ... Kalashtar were poster boys for Psions in 3.5, so is the Psion losing it's INT focus, or are there going to be some good Kalashtar/Psion feats?
 

Jack, first thank you, that race stuff was gold...but I still have some quastions on the mod...

How ever the kingdom of ghouls is what I want to know about...does it pick up right where deaths reatch left off
[sblock=end of deaths reatch spoiler]
by that I mean do we learn about the primodial that is missing? and did orcus and co get any other cool new toys from there?
[/sblock]
Also I assume that the ghoul king himself is the last BEG, but some of us playing the mods have felt Orcus is slightly out of character and depth in the last two...leading some to think he may have help from more of a ploter...any cool hints you can drop?
 


Eberron:
Ghouls:
Tell me everything they have for Sigil?
4 pages, covering the basics of the place, some info about an NPC (Vocar, the ex-exarch of Vecna) and a skill challenge to deal with him.

Edit: Oh yeah, and a reference to Manual of the Planes and DMG2 if you want more info ;)

what new monsters appear in Kingdom of Ghouls?
Fleshgluttons (undeads given the spark of life and transformed into living cannibals), black bloodspawns (progeny of a mountain-sized undead entity and 4 brand new spanking ghouls.
How ever the kingdom of ghouls is what I want to know about...does it pick up right where deaths reatch left off
[sblock=end of deaths reatch spoiler]
by that I mean do we learn about the primodial that is missing? and did orcus and co get any other cool new toys from there?
[/sblock]
Also I assume that the ghoul king himself is the last BEG, but some of us playing the mods have felt Orcus is slightly out of character and depth in the last two...leading some to think he may have help from more of a ploter...any cool hints you can drop?
Yes, E2 picks up where E1 stopped. And yes, we learn more about the primordial (and I suspect we will learn more in E3 as well). But so far, it seems that Doresain was acting on his own.

Edit2: From the quick-scan I have done, it also appears that Orcus might have his own plan with all of this, which doesn't match Doresain's plan.
 
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Curative Admixture: target regains hit points equal to its healing surge value + your wisdom modifier, scaling up to surge + wisdom + 10 at level 26.

Resistive Formula: taget gets +1 ac until the end of the encounter. The target can end the bonus and gain temporary hit points equal to its healing surge value + your constitution modifier, scaling to surge + 3 times your constitution modifier.

What I'm thinking:

  1. Huh, each healing method has a different stat?
  2. Resistive Formula looks like it models the "give someone a potion that they can drink later" artificer schtick.
  3. I suppose Tinkerers are expected to have a high Wisdom.
 

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