The G modules are less significant in that regard than the D series. Space and time constraints in the latter work more to imply a sequence of events.
A critical distinction is that the game was not rigged to ensure that any particular characters would survive, much less succeed; or that the schemes of the instigating villains would have any particular outcome.
More influential, I think, was the A series. However, that (like a number of TSR modules) was designed for the peculiar requirements of tournament play. A4 was what and when it was for the sake of testing players' skill, and A3 was "rigged" to set it up in the preceding round. Considering it from a narrative perspective, some think that the opening of the final round works better as the beginning of the whole story -- giving a personal motive (revenge) for the characters to pursue the destruction of the villains.
A critical distinction is that the game was not rigged to ensure that any particular characters would survive, much less succeed; or that the schemes of the instigating villains would have any particular outcome.
More influential, I think, was the A series. However, that (like a number of TSR modules) was designed for the peculiar requirements of tournament play. A4 was what and when it was for the sake of testing players' skill, and A3 was "rigged" to set it up in the preceding round. Considering it from a narrative perspective, some think that the opening of the final round works better as the beginning of the whole story -- giving a personal motive (revenge) for the characters to pursue the destruction of the villains.