Well that is an argument for minions to be more realistic, missile weapons are extremely common in the real world
and from the heroes perspective if I recall every one of company of the ring had one... Bilbo was a gifted stone thrower.
Do people complain an Eladrin can teleport every 5 minutes or so.. or do they abstract in between encounters or figure it doesn't matter that a company of Eladrin can travel through otherwise unpassable mountain areas by teleporting from cliff to cliff... Eladrin are the worlds best explorers.
If I thought an encounter power was overly used overly powerful when used outside of encounter... a general restriction could cover it.
During an encounter spirits rise and energy with it... saying encounter powers can only be used once an hour outside of an encounter... Would that restrict too many things?
If unicorns touch qualifies as broken then the game must be awefully close to completely not broken so we are reducing the standard of what it means to be broken.
Citing something else that's bad isn't generally good support for keeping a bad thing.
And a standard action is a _lot_ different from a minor actionI don't think RRoT would make the list if it were a standard action.
damage resistance called temporary hit points is indeed still a form of damage resistanceI'd agree that ranged attacks should be more common... but how does that help, say, animal minions. Like hyena minions for gnolls are very appropriate.
You hit this same problem with resistances, mind you - like necrotic resistance makes you immune to vampirespawn fleshrippers.
That could be considered an issue worth fixing in itself.There's a few problems highlighted there, though - inadequate damage on many minions,
now I think it should only trigger when you take damage... scribble scribble scribble that is house rule that doesn't change my vision of the nature of the power... (something that doesnt actual cause you to take real damage is not threatening enough to bolster the adrenal response)battlerage vigor triggering many times per round and/or when you don't actually take damage.
Tolkien really loved his spiders... I think they did face a lot of minions.. and yes most armed with bow or sling or throwing somethingMany of their enemies lacked ranged attacks, however. Generally not the minion types, mind you, but the breadth of enemies arrayed against them wasn't all that high.
I admit it nails things down to specific time more than I likeEh, not really great precedent I suspect.
I actually try to avoid using the term broken for such arguments, though - encourages boring play, trivializes certain encounters, overpowered, underpowered, dangerously imbalanced, easily exploitable, trumps <minions/solos/other game aspect>, etc are a whole lot more clear and less likely to get an instant 'That's not broken, my game's working fine with it!' or 'You just have to use this thing back at them!' response.
Channel Divinity is an encounter power. You're not going to have a lot of luck convincing me it's a good idea to have a daily channel divinity![]()
Citing something else that's bad isn't generally good support for keeping a bad thing.
And a standard action is a _lot_ different from a minor actionI don't think RRoT would make the list if it were a standard action.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.