That's very interesting at least!
'Crit me, will you - that's it, payback time!'
If a DM is forced to invalidate certain tactics all the time because of a single ability, then I think there is a problem with that ability.
Can I kiss you? Come on, come over here...you have earned it.My fix for RRoT may still be too powerful, but I think it's way safer than the original, and quite fun.
-Change range to "Close burst 5", and add the line:
"Target: An enemy that has critically hit you or one ally since your last turn".
...seems to contradict this part from the same post.That argument is a valid one in my opinion...while its good to force players to give up their favorite toys once in a while and think of something else, you can't use that too often.
As others have mentioned, a DM always has to put in ranged attack options just to challenge them.
If a DM is forced to invalidate certain tactics all the time because of a single ability, then I think there is a problem with that ability.
This section...
...seems to contradict this part from the same post.
The first quote implies that as a DM, you should vary your encounters: sometimes you should let the PCs laugh in the face of danger and sometimes you should put the fear of god in them. The second quote implies that you have to include ranged attack options into every battle.
My fix for RRoT may still be too powerful, but I think it's way safer than the original, and quite fun.
-Change range to "Close burst 5", and add the line:
"Target: An enemy that has critically hit you or one ally since your last turn".