jdrakeh
Front Range Warlock
Much to my amusement, I just discovered that Risus has a character generator. 

When did games become so complex that character generators became necessary?
My guess would be the year 2000 (thanks to 3.0e), but I'm not very familiar with White Wolf games of & before that era.
Cheers, -- N
When did games become so complex that character generators became necessary?
I would have loved one for Chivarly & Sorcery (pre-1980), Space Opera (early 80's) and Powers & Perils (mid-80s). I know many who would have liked one for Champions (1981), but I never wanted one until the 90's.
I wrote one for Traveller in 1987, using some variant of BASIC, so for me, 1987.
When did games become so complex that character generators became necessary?
My guess would be the year 2000 (thanks to 3.0e), but I'm not very familiar with White Wolf games of & before that era.
Thinking back, I wrote an NPC generator using BASIC for Top Secret (the original version).I wrote one for Traveller in 1987, using some variant of BASIC, so for me, 1987. I would have loved to have one when we were playing Rolemaster heavily.
/M
I'd say Shadowrun and The Dark Eye also benefit a lot from character generators.When did games become so complex that character generators became necessary?
My guess would be the year 2000 (thanks to 3.0e), but I'm not very familiar with White Wolf games of & before that era.
Cheers, -- N