All 18s, All The Time

Asmor

First Post
I think everyone should start with 18s in every ability. The stats all progress at the same rate, as well. +1 at levels 4, 8, 11, 14, 18, 21, 24 and 28. The only thing to differentiate characters' abilities would be racial modifiers.

Ok. Take a second, think about that, and then read it again. It sounds radical and munchkiny, but the more I think about it the more I think it's a really good idea.

Frankly, I don't think ability scores serve much of a purpose in this game except as a sacred cow. If I had my way, I'd get rid of them entirely. But that would cause massive problems, from requiring re-balancing of everything in the game (albeit by just a few points) to completely invalidating the Character Builder.

This sidesteps all those issues nicely and virtually does away with ability scores. It even has the interesting bug/feature of making the various races continue to stand out in their areas of expertise by having an extra +1 modifier to whichever attacks/effects are based on their racial stat.

Let's take a look at what is lost.

The most obvious thing is balance... or is it? I'll go out on a limb and say that every single serious D&D 4th edition character has at least a base 16 in their attack/damage stat. Further than that, I'd guess at least half, if not more, have an 18 in that stat already. And this is before taking racial modifiers into account. If you don't have an 18 in your primary stat after racial modifiers, you're gimping your character.

There are only two real power gains under this system; players' lowest defenses won't be quite as low, and effects of powers based on their secondary ability scores will get a bump of a couple points. Personally, I don't think either of those are big deals in the long run, based on what we stand to gain. YMMV.

The next thing you might argue would be some vague notion of individuality among characters, but I think that the ability scores play little part in that. It's the class, power, feat and skill choices that make a character who he is; at most the ability scores just enhance those. On top of that, you've already got the vast majority of your point-buy points spent as soon as you pick your class, since you've got to put at least a 16 in your primary stat and likely a 14 in one of your secondary stats. I'd go so far as to say that if you tell me your class and chosen feature, I could guess your ability scores to within a few points. Individuality indeed.

The biggest loss that I can see is a bit of fidelity in skills. Previously, with a skill you had two "chances" of being "good" with it; either naturally (i.e. through having a high ability score) or through training (e.g. other bonuses, including actually training in the skill, feat bonuses, racial bonuses, items, etc). So it was possible to be poor (no natural ability or training), moderate (natural ability OR training), or good (both natural ability AND training). Now you're either trained (good) or you're not (poor).

Let's look at what we gain, however.

First, all of those sad, neglected "V" classes (Paladin, Ranger, Warlock, etc) would rejoice. No longer would you be forced to choose from a subset of your powers because they happen to target the correct stat for your ability. All your class's powers are game for every character.

On top of that, we have just opened the door for much wider and more interesting multiclass. Previously, you really had to choose a multiclass (or hybrid) which had some ability score synergy with your primary class. Now that's no longer a concern-- all that matters is the implements, and those are cheap and easy for any character to acquire with a bonus of at least one less than your main weapon/implement (e.g. if you have a +3 sword, a +2 magic wand should be very affordable for you since it costs at most 1/5 the price of your sword).

And finally, it's just plain easier. There's a lot of stuff to think about as a player when you're designing your character. Ability scores might not seem like much, but it is one fewer headache to deal with, and isn't that a good thing?
 

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What, are you some sort of commie or something, wanting to build a party of Winston Smiths????

And what's wrong with sacred cows? Billions of Hindus swear by them :)

You do raise an interesting point, in that point buy basically means 1 x 18 for everyone and other stats pretty well pan out in a familiar well-trodden distribution, but the solution I would consider is bringing back random rolls.

I think stats do matter in terms of defining a character. I was always a fan of point buy, but looking over my players' sheets and seeing the same numbers, albeit in different places, is depressing. Replacing what little variation I see now with all 18s or blanks wouldn't cheer me up any.

One idea I've been toying with is rolling 3 or 4 pairs of dice per stat, discarding the lowest in each pair. There are all sorts of variations of course, but the trick is to come up with something that avoids crap characters.

I suppose I'm just hopelessly old school, but your idea is way too radical for me. However, there's one player in my group that absolutely must never hear of this.... frankly I'm surprised he hasn't already thought of it himself.
 

...and furthermore - high stats / low stats are often triggers for roleplaying. If everyone is equally smart/strong/quick etc, no-one gets to play the intellectually impaired jock or weedy wizard.

Stereotypes everywhere are lining up to fight this abomination!
 
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this might be a good idea for a 4e lite. Simply start characters with base 18s (+4 bonuses) at level 1 and move it up +2 at 4, 8, 11, 14, 18, 21, 24, 28.

Or make it +2 at 8, 14, 21, and 28 to make it even simpler: +5 at 8; +6 at 14; +7 at 21; +8 at 28

I like this - not for actual 4e, but as a 4e variant.
 

Off hand I don't see a huge issue with it. As you state, MOST characters are going to have decent stats for to-hit and damage so we're talking a +1, maybe +2 at the most here for everything a character would typically do and this does help address MAD with a pretty big hammer.

It would not be for everyone but I could see it being for some perhaps a lot. One of the most memorable characters of a past campaign (random roll fixed placement) was Leoss the Magnificent the wizard who was stronger and had a better constitution than the fighter thanks to insane dice rolls.
 

Sounds like a way to make all the characters really boring and undifferentiated.

I recognize your arguments that class, powers, etc. do the differentiation, but I disagree.

I wouldn't be inclined to play such a game and I would NEVER run a game like that. Many of the most memorable pcs had at least one low stat- that's why I don't do point buy and prolly never will. All 18s would be boring as hell.

(Please note that this is an opinion based on playstyle preference; I'm not calling your idea out as badwrongfun, just as badwrongfun for me.)
 

Jester I do agree with you, but what if we had things which allowed another level of differentiation... like taking clumbsy.. or distractable or similar descriptive negative aspects for your character. One could assume that a clumbsy hero is almost always compensated for the difficiency with luck (but under a specific situation he has a penalty that looks like the halfling in reverse).
We could give people extra feats to compensate for a deficiency... when the clumbsy guy suceeds with a dex based activity he.. just got lucky. Agile could give you a reroll like the hobbits but only for dex based activity. Yup its another layer (but it could give Asmor what he is doing and address the issue you are seeing.)

As far as sacred cows.. one could start out with.

weak / mighty.
clumbsy / adroit
sickly / hearty
dull / bright
foolish / disciplined
tongue tied / charming
 
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I can say that all 18's seems outlandish to start; but I can also think of a game or two when it would be cool to try. I also really like Garthanos' idea of different aspects. I would apply them to skills in particular; since that is the biggest thing where 18's sees power.
 

So everyone gets almost the same defenses. Everyone gets almost the same to hit. Everyone gets the same secondary stat ability... everyone gets similar hp..

That sounds.... unnecessary and not fun.
 

To be honest, if you went with the 'all 18s' route I'd say that you should consider that only mechanically and then go ahead and describe your character in appropriate RP terms.

So you can still have the dumb fighter or gullible warlord, or whatever.

Seems like overall it would be a power boost, but not an unrecoverable one. Try it out, let us know how it goes.

Personally I'd rather not have hit based on an ability and then keep the ability mods at 1st and just not increase ability scores. But that doesn't work with the character builder. Ah well.
 

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