Mearls talks about his inspiration for the 4e classes

REH was always coming up with excuses as to why Conan would be practically naked in a fair number of the stories. I think the real reason was so he could perv over the Cimmerian's mighty thews. With the dancing girls I don't recall Howard even bothering with an excuse. They'd just be naked. Like her clothes all fell off in a strong wind or whatever. Who cares? Get describing her lithe suppleness pronto!
 

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The original D&D wizard, or "magic-user", was taken almost whole cloth from Jack Vance's "Dying Earth". Read just the first 10 pages or so and you'll understand. Tolkein's work inspired som e of the monster selection in D&D, the hobbit(aka halfling), and the ranger, and that was about it.

I just finished reading the entire dying earth series (a couple of days ago). Great series.

I'd say it's really not taken whole cloth from Vance's dying earth. It's only vaguely taken from it in most respects. You essentially get two elements - memorization of spells, and naming of spells after famous spell-makers.

The rest seems to be mostly or entirely ignored. The power of spells (every wizard can kill any other non-wizard with a single spell unless they have magic to protect themselves), the nature of spells as living things that are wrestled with, their origin as demon-powered, the use of Ioun stones to further power spells themselves, etc... none of that actually was carried over to D&D.

So yeah, inspired by some Vance stuff, but not wholly carried over in my opinion.
 

I am not sure that the nature of Gandalf (or the Ring, or other things) had yet been pinned down to their later definitions when Tolkien wrote The Hobbit. Certainly, I see much in a very different light when reading the book through the lens of TLOTR and the posthumously published works than I did when first it enchanted me -- and I know that Gygax liked TH better.

The D&D magic-user owes, I think, much of its inspiration to the war-game context in which it originated (as part of the Fantasy Supplement to Chainmail). Portions of the spell lists reflect the figure's role as basically an artillery piece.

That was of course just part of it, but perhaps a bigger part now in 4E. The scholarly aspect really came to the fore in AD&D, as the character started with but a few spells and had to seek more in scrolls and codices recovered from the depths of dungeons. Questing for enchanted wands, rings and other artifacts of power was also key. The first pages of Howard's The Hour of the Dragon tell of such undertakings.

The druid class has often seemed to me most evocative of Gandalf, Merlin and other enchanters in old tales -- but of course it is no perfect fit.

The mightiest mortals of Middle-Earth (at least in the Third Age) might well best be modeled in old D&D (even 3E) terms as 5th or 6th level.

Mearls said:
IMNSHO, the rogue has been saddled with the status of "class that has to suck since it's the only one that can deal with traps."
Well, there's a problem of misunderstanding (or conscious deviation from) the original idea. It would be a deadly one, too, considering that a 1st-level human thief was (per Supplement I) 9 times as likely to blow it as to succeed at trap removal -- and even a dwarf thief had odds of 3 to 1 against! Moreover, the thief's dice-roll applied only to "small trap devices (such as poisoned needles)". However were adventurers to deal with pits full of poisoned stakes, scything blades, spring-launched spears, vials of poison gas, collapsing ceilings or crushing walls, death rays ... ? ;)

The chief inspiration for the thief's class functions seems to me likely to have been Zelazny's Jack of Shadows. Cugel and Mouser also shaped the composite archetype, of course -- but the powers of hiding in shadows, moving silently and climbing nearly sheer surfaces (even, in AD&D, horizontal surfaces, i.e., ceilings!) are qualitatively more than mundane.

The literally roguish qualities of Vance's and Leiber's characters (Cugel in particular being a silver-tongued rakehell) have never really come to the fore.

Now, the rogue (along with the ranger) has been largely transformed into a combat specialist of the sort lately categorized as a "striker". That is quite an about-face from the thief's former strategy of generally avoiding open combat (lacking puissance, armor and hit points).

I would characterize the Mouser first as a fighter (and then as a lover) -- very accomplished (and aided by his slight stature and customary garb) at stealth, and possessed of a rudimentary education in sorcery. Yes, I think the 4E rogue fits rather nicely.
 
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Well, D&D spells and magic system is kinda based on Vance books, and I suppose the wizards in his Dying Earth novels must have bee kinda like the D&D Wizards. At least that's what I gather from the various discussions on "Vancian Magic".
The mechanical roots supposedly were Artillery pieces from war games. I don't know if that is really true, though it kinda makes sense.

That's about right. The wizard goes back to Chainmail where it originally was a special hero unit or something that could cast fireballs and lightning bolts. Mechanically, the fireball was equivalent to a catapult and the lightning bolt to a ballista. The whole spells per day was inspired by Vance. So that's the basis of the original wizard (MU if you prefer), whose powers got fleshed out as spells were added little by little to the system.

The thing is though, Vance is pretty obscure. I'd say most people hear about him after playing D&D. The closest things I can think of to the whole magical scholar type that would be widely known to peple who'd be interested in D&D would be the Aes Sedai from the Wheel of Time, Pratchett's Unseen University (I'm surprised you didn't mention that), and/or Harry Potter, but all three come after D&D.

The model for the Avenger should be this guy.

assassins-creed.jpg

I'm thinking...assassin? :)

Though yeah, the holy slayer thing is I guess close to the Avenger, right?
 

I think one of the reasons that the retro-clone, and similar games like the new Hackmaster, have come back into vogue is that with movies like Jackson's Lord of the Rings, players once again expect to be able to *do stuff* that a hero of their type and caliber should be capable of. Aragorn performs many varied tasks -- riding, healing, fighting, leading men, tracking, diplomacy -- because he is a Dunedain Ranger. He doesn't lack for skills because he *isn't* something else.

I think it is also a reason for the Star Wars Saga and the D&D 4 skill system. Every character can basically roll on any skill. And with level, you get better. QUite simply because that all the skills in the system are skills every adventurer has to has. Like in A-Team - everyone of them can do mechanics, can disguise himself, can engage in a con, can wield an automatic rifle. They have specialists that might do some of this stuff better (Hannibal is their disguise expert, Face is, well, their face man, BA might be their mechanic, Murdock their pilot) , but they all have a "basic proficiency" that allows them to through at least the average situation. There should never be a time where you don't dare to take a overpowered enemies uniform to sneak into the enemies base just because no one has spend 15 skill points in Bluff and Disguise.

The only "flaw" might be that if using skills against equal level foes, you need training to have a good chance to succeed (as good as a chance as one might expect from movies, TV Shows and novels at least). If you use the (errated!) skill challenge DCs, you probably come a lot closer to the desired success changes.
 

I will not enter the Gandalf debate, but I'll support the idea that Conan is really a Fighter with several extra trained skills.

In the original stories, he is often described wearing armor (except when he's a pirate) and usually wields a sword.

It is the comic book Conan the one that wears the furry thong

Also, one of my first observations when I read the 4E PHB was "Rogue = Grey Mouser", so I guess its nice to be confirmed.

Another observation is that Aragorn is best modeled in this edition by the Warlord class (maybe with the Warrior of the Wild multiclass feat)
Or the Bard class, which can be as warlordish as the Warlord. Valorous Bard, even.
 

Or the Bard class, which can be as warlordish as the Warlord. Valorous Bard, even.

True dat... Aragorn apparently spends all his free time singing

...but then again, EVERYBODY in LOTR spends all their free time singing (the Bath Song, anyone?) :lol:

This looks like another argument against the Perform skill (why have one if everyone can sing already?) :lol:
 

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