I was under the impression this was a discussion and not a particularly vitriolic one.
I agree, its been pretty quiet.
I was under the impression this was a discussion and not a particularly vitriolic one.
Now imagine that the naked guy is even better at dodging blows ie his base unarmored (and unclothed) AC is 5. Can you picture it? There's no reason an NPC who isn't a reject from a Shaw Brothers movie can't have a base unarmored AC equivalent to chain mail.
See what I mean about being mired in D&D-isms?
???? Ok, I think conversing with both Erogaki and BryonD has got me all flummoxed
But then the 4e system isn't arbitary as you explain it. Tack on another 5 points for being a 10th level NPC and the AC in the 4e hits 19/20. Your example would ALSO apply to a PC.
Ok, what level was your PC as something is very weird here....A 10th level PC should be able to hit an AC of 21 without much trouble IMO.
Are we talking about the half-level mechanic or "how the NPC gets their numbers"?
But don't his higher HP already partially reflect an improved ability to dodge, parry, or roll with the blows? If you improve his AC on top of that, you're creating a steeper power curve.Now imagine that the naked guy is even better at dodging blows ie his base unarmored (and unclothed) AC is 5. Can you picture it? There's no reason an NPC who isn't a reject from a Shaw Brothers movie can't have a base unarmored AC equivalent to chain mail.
Oh look.. another edition war. This is new and exciting! I'm sure you'll convince the people who've enjoyed whatever edition they've been playing and love to suddenly stop and "convert". Seriously... this is beyond old. I play in a 4e and a 3.5 game and enjoy them both. Why is that so difficult to comprehend?
But don't his higher HP already partially reflect an improved ability to dodge, parry, or roll with the blows? If you improve his AC on top of that, you're creating a steeper power curve.
Oh sure... I'm not criticizing anyone's attachment to a particular set of mechanics. My point was only that there's nothing inherently unrealistic about a pirate in a flouncy pirate shirt being hard to hit (and that if you really can't conceive of how Mr. Pirate Shirt has such a high AC, you're probably mired in D&D-isms).But thos D&D-isms are why some of us play the game...
Again, sure. But I would point out that there's precedent in D&D for an unarmored person having an AC equivalent to that of an armored one, hence my mentioning the monk ie, the 'rejects from a Shaw Brothers movie'.... if leaving them behind is mandatory, it's no wonder some people think 4e is not D&D, no matter how good the game is.
Yes. A combatant's ability to dodge and roll with blows is represented in D&D by both AC and hit points. You could represent Captain Pirate Shirt's dodging ability strictly by using a higher HP total, or by raising his base AC, or through a combination of the twoBut don't his higher HP already partially reflect an improved ability to dodge, parry, or roll with the blows?
I seem to recall higher level monsters/opponents having both better AC's and more hit points in, well, every edition of D&D I've played.If you improve his AC on top of that, you're creating a steeper power curve.
The caveat here is that inflating his HP is just as much "Cheating" as it is inflating his AC. Because one has to account for the HP inflation.Yes. A combatant's ability to dodge and roll with blows is represented in D&D by both AC and hit points. You could represent Captain Pirate Shirt's dodging ability strictly by using a higher HP total, or by raising his base AC, or through a combination of the two