ExploderWizard
Hero
I would think it would be quite a bit different. Hit points are just the ability to stand there and soak up damage.
I think the 4E rules would have an issue with that.
It's more about the ability to endure pain, skill at rolling with or avoiding blows, and even just luck. Minions just don't have the combat skill to avoid killing blows like more highly trained individuals. You attack that does 50 damage does 50 damage whether the target has 1HP or 100HP, it's just the 100HP creature has the wherewithal to avoid being killed by the blow.
No argument here. Hp are indeed abstract, and have always been so. 50 damage is 50 damage no matter how many HP the target has. Well, 1 HP is 1 HP and using simple comparative values 1HP cannot withstand a stiff breeze compared to 50 HP.
You yourself say that HP are an abstraction so why treat them as the physics of of the game world? So while having your HP loss represent a glancing "hit" and dealing "damage" it also doesn't have to either.
Quite so, you can call a near miss that forces an opponent to use up the last reseves of energy to dodge it a hit if the mechanical resolution indicated a hit that scores damage. The physics of the gameworld don't change. If you roll a successful hit and score damage then it generally happens no matter how you want to narrate it.
Anyway it's pretty obvious you don't like the execution of minions in 4e, so how would you have done it instead?
For starters you can eliminate thier need by scrapping the ridiculous bonus bloat and regemented scaling madness of the base system. There isn't a sane need to keep jacking up the numbers in such a fashion other than to sell a constant stream of splatbooks. Your mileage and gaming needs may vary quite a bit.
