takasi
First Post
Have you developed or played in any worlds where people frequently come back from the dead? What was it like?
I'm thinking of an entire economy revolving around the concept. Using D&D 3.5 rules, any NPC over a few levels would have enough cash for a reincarnation. What if the key to escaping the judgement of the gods was simply a matter of possessing more money? Imagine a very evil world where rulers hoard resources and wage war with each other very recklessly. Reincarnation, raise dead, resurrection, true resurrection...it's all readily available and used frequently by anyone who can afford it. It's one of the reasons there is little progress in the world and why times are so dark.
What impact would this have on a traditional 'hitchhiking hero' outlook in life? He can kill the henchmen and stop a villain's plans, but he can never really get rid of an enemy through battle alone. Each time he stops a villain he'll become a bigger target of revenge, so the hero will also need to keep money set aside to stay alive.
In my experience this has never been common in game worlds. Most of them treat raise dead like it's extremely fantastic, and only rarely happens (usually only with higher level PCs and very rarely with villains).
I'm thinking of an entire economy revolving around the concept. Using D&D 3.5 rules, any NPC over a few levels would have enough cash for a reincarnation. What if the key to escaping the judgement of the gods was simply a matter of possessing more money? Imagine a very evil world where rulers hoard resources and wage war with each other very recklessly. Reincarnation, raise dead, resurrection, true resurrection...it's all readily available and used frequently by anyone who can afford it. It's one of the reasons there is little progress in the world and why times are so dark.
What impact would this have on a traditional 'hitchhiking hero' outlook in life? He can kill the henchmen and stop a villain's plans, but he can never really get rid of an enemy through battle alone. Each time he stops a villain he'll become a bigger target of revenge, so the hero will also need to keep money set aside to stay alive.
In my experience this has never been common in game worlds. Most of them treat raise dead like it's extremely fantastic, and only rarely happens (usually only with higher level PCs and very rarely with villains).