Brindom Towar
	
	
	
		Code:
	
	
		[B]Name:[/B] Brindom Towar
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Erastil
[B]Str:[/B] 10 +0 (00p.)     [B]Level:[/B] 2        [B]XP:[/B] 2200
[B]Dex:[/B] 16 +3 (05p.)     [B]BAB:[/B] +1         [B]HP:[/B] 31 (13+2d8+2+3+2)
[B]Con:[/B] 13 +1 (03p.)     [B]CMB:[/B] +1         [B]Dmg Red:[/B] none
[B]Int:[/B] 10 +0 (00p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0%
[B]Wis:[/B] 15 +2 (07p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 12+spell lvl
[B]Cha:[/B] 14 +2 (05p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] n/a
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +5    +2    +3                      20
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 17
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      3    +2          +5
[B]Weapon                  Attack   Damage     Critical   Range[/B]
Longbow                     +5       1d8        x3       100'
Short sword                 +1       1d6       19-20x2   ---
Dagger(melee)               +1       1d4       19-20x2   ---
Dagger(thrown)              +4       1d4       19-20x2    10'               
[B]Languages:[/B] Common
[B]Abilities:[/B] Arua(lawful good), Spells(may not cast Chaotic or Evil spells)
        Channel Energy(positive), Domain Powers(domains are Community and Good),
        Spontaneous Casting, Orisons, Bonus Languages, Human Traits: +2 to any one 
        ability(DEX), +1 Skill Rank at 1st lvl and every lvl thereafter, Favored 
        Class= Cleric 
[B]Feats:[/B] Toughness(lvl1), Point Blank Shot(human bonus), Prof. with all Simple
        Weapons, Prof. with all armors and shields(except tower shields), Martial
        Weapon Prof.(longbow), Martial Weapon Prof.(short sword)
[B]Skill Ranks/lvl:[/B] 2+1/lvl   Total Ranks: 7       
[B]Skills                      Ranks  Mod  CSB  Misc   Total[/B]
Know(religion)               2     +0    +3          +5
Know(history)                1     +0    +3          +4
Craft(fletcher)              1     +0    +3          +4
Diplomacy                    1     +2    +3          +6
Heal                         1     +2    +3          +6
Sense Motive                 1     +2    +3          +6
Concentration                0     +1    +0   +2     +3
[B]Domain Powers:[/B][B] Community:[/B] 1st lvl- Calming Touch(Su), may touch a creature as a
        standard action to heal the target of 1d6 pts. of non-lethal damage +1 pt./caster
        lvl: This touch also removes the fatigued, shaken, and sickened conditions (only)
        2nd lvl- Bless(Sp), Can cast bless 1/day per 2 caster lvls
     [B]   Good:[/B] 1st lvl- Touch of Good(Su), can touch a creature as a standard action giving
        it a bonus to a single attack roll, skill check, ability check, or saving throw
        equal to caster lvl; thi bonus lasts 3 rounds or until used- once a creature has
        benefited from touch of good, it can gain no further benefit from this ability
        for 1 day
        2nd lvl- Protection from Evil(Sp) can cast protection from evil 1/day per 2 caster
        levels
[B]Spells/Day: [/B]
Orisons: 4
1lvl:    3 + bless, protection from evil
               
[B]Equipment:               Cost  Weight[/B]
Taveler's Outfit            0gp     0lb
Breatplate                200gp    30lb
Shield,heavy steel         20gp    15lb
Longbow                    75gp     3lb
Quiver                      1gp     3lb
  -arrows(20),masterwork  120gp     ---
Short Sword                10gp     2lb
Dagger                      2gp     1lb
Holy Symbol,silver         25gp     1lb
Spell component pouch       5gp     2lb
Backpack                    2gp     2lb
  -hooded lantern           7gp     2lb
  -trail rations(4days)     2gp     4lb
  -waterskin                1gp     4lb
  -sack(empty)              1sp    .5lb
Belt Pouch                  1gp    .5lb
  -flint&steel              1gp     ---
  -oil(2flasks)             2sp     2lb
  -whetstone                2cp     1lb
  -potions(2)(clw:1d8+1)  100gp    .5lb
[B]Total Weight:[/B]73lb      [B]Money:[/B] 27gp 5sp 8cp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]          33    66   100   200    500
    
[B]Trait:[/B] Unhappy Childhood (religious)
[B]Age:[/B] 21
[B]Height:[/B] 6'00"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] light
	 
 [sblock=Appearance] Brindom is an average Chelish adult, of average build and
hair/eye color. He has no remarkable marks or destictions which he is just fine
with as this may lead to people of the guard not remembering him.[/sblock]
[sblock=Background] Born the son of a Korvosan Guard, Brindom's mother died at child
birth and his father died years later out on a patrol. Raised and trained to become
a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom
would run the streets when givin the chance with the "Little Lamms" though he did not know
who they were. He spent time talking to Gaedren telling him all about his life at the barracks.
Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's
father died and the guard took Brindom in as their own. He again encounter Gaedren a few years
later and struck up what he thought was a true friend, but one day a patrol was ambushed and
after capturing a few of the thugs it was found out someone was leaking informtion about the
Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as
the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to
Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible
mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken
much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom
near death and took him up, and back to the temple to teach him avout community, family, and helping
others. [/sblock]
 
 hp lvl2= 3