Teflon Billy
Explorer
wow,
We could not game together. All of my players used to smoke. But over the last decade all of us have managed to quit, but it was never an issue. there was even smoking at the table until, my group started popping out kids that wanted to play. Society punishes smokers enough for me to not have to make them refugees when they come to game as well. As long as they don't mind stepping out onto the screened area in the back yard and tossing their butts in one of the ashtrays then they are welcome smoke at my house. Hell on special occasions my group will all go out on the back deck and have cigars.
My group sometimes contains up to three couples from the the married folks, and the unmarried ones sometimes bring their significant others around to play. It was only a problem a very few times over the 17 years my folks have been tossing dice (and I can assure it had to do with individuals as as opposed to the practice in general).
As for drinking. Not only is it allowed at our games. But we tie it into the game. We give out wench points to players who shirk their gaming responsibilities, act dishonorably, or have a string of bad luck in play. The player with the most at the end of the session is the beer wench next session (making all of the other players their drinks). It has never really been an issue for us. The basic idea is that I am hanging with these folks, and I would go out drinking with them normally, so they can get into their cups on game day. Sometimes it goes too far and ends a session early, but that is fairly rare, and its certainly not a dealbreaker for me when it does.
As for finisihing on time. Well that just does not happen. Its always early or later than a clock time we set. But I figured out over the years that if pne of my player has something to do, they will leave when they need to do it. It is not uncommon for player to tell me upon arrival that they will be having to leave at a specific time, and I will try and pace my game so that that specific time does not fall in the middle of an encounter.
In fact the only real deal breakers for me are the following-
Mean people~ I don't want to game with folks who have dispositions that would make me not want to hang out with them in other scenarios.My general rule is that if its not the kind of person that I would call up and enjoy haning out with in general then its probably not a good match for our group.
Sketchy people~ this is a catagory for those folks who will always tell you they are coming and then call you the day afte game day and tell you why they could not make it. I don't ever give my player grief when something comes up, but I expect to know about it so I can adjust the encounters, (and if we are serving food make less). My players can getaway with thsi some time to time and just get a little grief when it happens. But players who regularly do this have been removed fromt he group.
Stinky people~ This has been a reoccuring problem over the years. And its a touchy topic, but lif is too short to hang in a room with someone for 6 hours who did not bathe or that has been walkiing around in 100 degree weather with no socks on for a few days. My gaming group spans lots of social spectrums (I have gamed with homeless gutter punks and medical doctors atthe same table) and some of them kids are stinky. I aint dealing with it. I will pull a stinky player aside and givethem a towel and send them to the shower room to scrun those pups off or straight up take a shower. I have lost a couple of good stinky but sensitive players over the years. But thats just the way it goes.
There are other things that pop up from time to time, but those are the major three.
love,
malkav
Ok, I don't really need to post nbow other than to say that I agree with Malkav.
Though honestly, most of my bad RPG experiences revolve around Vampire LARPers playing Malkavians
