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A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

renau1g

First Post
[sblock=IG]
If you want to modify Carolina's actions feel free, I won't be able to update tonight so go ahead.

No worries.
[/sblock]
 

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renau1g

First Post
Grim drops from the ladder, with tremendous dexterity and strength he makes a mighty leap, but the ooze launches a blob of itself towards the bugbear catching him in the midesction and as the 'appendage' hits Grim he finds himself unable to move. The bugbear does manage to shake it off however.

Georg moves slowly forward, his short legs bringing him only a short distance. He whirls his staff and a burst of flame spreads beside the large ooze to engulf it. The burst melts away a bit of the oozes form.

The ooze turns its attention to the paladin before him, and determining him to be the most threatening launches a piece of its form also crippling Raiyek's ability to move. With that in place the ooze slowly drags the helpless elf inside it and you can see that any exposed skin is starting to blister and boil.

The wight looks at Kruk and he sees his worst fear appear on the creatures face, the result sends him reeling. The wight decides to move away from the fighter and moves past Grim into the muck.

The zombie picks up a bit of the sewage and forms it into a ball, throwing it at Georg. The goo splatters all over the dwarf and he can feel his life force ebb.

[sblock=Carolina]
You hear some squeking coming from the northern tunnel, and it's growing louder
[/sblock]

[sblock=OOC]
*Grim gets on OA against the wight

Grim is hit by the OA for 7 damage and is immobilized (save ends)
save (immobilization) (1d20=12) You've made the save against it though.

Georg hits the ooze with his burst.

Ooze Crit's Raiyek for 12 damage and he's immobilized (save Ends). Uses Action Point to Engulf Raiyek. Raiyek is dazed and will take ongoing acid damage of 8.

Wight uses a blast on Kruk, hitting him for 6 damage and pushing him to L10.

Zombie hits Georg for 7 damage and he's weakened (save ends)

Status: Raiyek - dazed, immobilized, ongoing 8 acid damage (no save)
Georg - Weakened

Init:
Raiyek - 21
Kruk - 19
Xoc - 18
Carolina - 17
Grim - 15
Georg - 12
Enemies - 7

[/sblock]
 
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Tinwe

First Post
As the wight breezes past him, Grim takes a mighty swing with his sword and connects with bone-shattering force.
[sblock=mechanics]
AoO (1d20+7=27, 1d12+4=10, 1d6=1) CRIT!

Now, I rolled Quarry damage since I haven't applied it yet "this round", but I'm not sure if I get to apply it on an AoO or not.

If Grim does get Quarry damage, he hits for 22. If not, 16.
[/sblock]
 

johnmeier1

Explorer
[sblock=Question for DM]I guess I will be asking this every time. If Georg had his Defense go up 3, using Staff of Defense, would the glob of mud have hit him?[/sblock]
 

dimsdale

First Post
As the wight breezes past him, Grim takes a mighty swing with his sword and connects with bone-shattering force.
[sblock=mechanics]
AoO (1d20+7=27, 1d12+4=10, 1d6=1) CRIT!

Now, I rolled Quarry damage since I haven't applied it yet "this round", but I'm not sure if I get to apply it on an AoO or not.

If Grim does get Quarry damage, he hits for 22. If not, 16.
[/sblock]

[sblock=Grim's Crit]
I declare Grim the master of the crit!
Congrats

<Dimsdale bows his head in Grim's presence>

[/sblock]
 

renau1g

First Post
[sblock=Question for DM]I guess I will be asking this every time. If Georg had his Defense go up 3, using Staff of Defense, would the glob of mud have hit him?[/sblock]

[sblock=Georg]
Nope, it hit Ref 17 so you can use the staff if you want. I'll retcon with the next update
[/sblock]

[sblock=Grim]
I would rule that you do get to apply the extra damage as it is your quarry still.
[/sblock]

[sblock=OOC]
As an FYI, the Wight will be bloodied by Grim's attack :( (that certainly worked out worse than I expected)
[/sblock]
 

johnmeier1

Explorer
[sblock=OOC]Actually a 17 hitting Reflex defense still hits Georg, since his Reflex is 14 and the Staff of Defense is only +3

(weakened)
Georg Stoneburner: Dwarf Wizard 1 Initiative: +0 Speed:5 Passive Perception: 12 Passive Insight: 17
AC: 15 NAD: 13/14/14
HP: 24/31 Surges: 7/9 Surge Value: 7
AP:1 Second Wind:not used
Languages: Common (Allarian), Dwarven
Str:10 De:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Flaming Sphere

Full Character Sheet
[/sblock]
 

dimsdale

First Post
[sblock=Renau1g and Raiyek]
I hope you don't mind me going out of turn. I'm going to be gone for the rest of the day and I assume that Raiyek is going to focus on the cube during his attaack.
[/sblock]

Kruk, invigorated by Grim's brutal OA attack on the undead foe keeps up the pressure on the bloodied enemy. charging forward towards the wight and the zombie, Kruk unleashes a series of strikes...

[sblock=actions]
minor:
movement: SW-W-W-SW to N6
Attack: Comeback Strike (Daily) on Wight: 1d20+8= 17 + the +1 attack for the battle axe. I didn't add that to my roll: should be an 18 then

Hopefully an 18 is a hit: If so: Damage 2d10+5 plus I get to use a healing surge: Damage = Roll Lookup
[/sblock]

Kruk screams "Attack the cube! Attack the cube! I'll hold of these two as long as I can!" Kruk swings again.

[sblock=action point]
attack: Passing attack against the wight: 1d20+9 = 19

damage = 15

if it is a hit Kruk gets to shift one square and make another attack

shift one square SW to O5 and Attack the Zombie at O4:
Attack roll: 18 + 2 from the attack power I'm using which I forgot to count = 20

damage: 1d10+5 = 8

kruk marks both the zombie and the wight
[/sblock]

[sblock=Kruk's stats]
Adverse Condition: none
Initiative: +1
Kruk- Male Dwarf Fighter Level 2
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 42 (41)
*Bloodied 21 Surge Value 10; Surges Per-Day 11-1=10
*AC =22
*Fortitude 17 Reflex 13 Will 13 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: 1
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
At will: Cleave, Tide of Iron
Encounter: Passing Attack : USED
Daily Standard: Comeback Strike: USED
Daily Minor: Unstopable: USED
Free Action. (Deal an extra 1d8 thunder damage on a hit and push the target 1 square.) USED
[/sblock]
 
Last edited:

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